use crate::rand::NdArrayRng;
use crate::{NdArrayQTensor, NdArrayTensor};
use crate::{
SharedArray,
element::{FloatNdArrayElement, IntNdArrayElement, QuantElement},
};
use alloc::string::String;
use burn_common::stub::Mutex;
use burn_ir::{BackendIr, HandleKind, TensorHandle};
use burn_tensor::backend::{Backend, DeviceId, DeviceOps};
use burn_tensor::ops::{BoolTensor, FloatTensor, IntTensor, QuantizedTensor};
use core::marker::PhantomData;
use rand::SeedableRng;
pub(crate) static SEED: Mutex<Option<NdArrayRng>> = Mutex::new(None);
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum NdArrayDevice {
Cpu,
}
impl DeviceOps for NdArrayDevice {}
impl burn_common::device::Device for NdArrayDevice {
fn from_id(_device_id: DeviceId) -> Self {
Self::Cpu
}
fn to_id(&self) -> DeviceId {
DeviceId {
type_id: 0,
index_id: 0,
}
}
fn device_count(_type_id: u16) -> usize {
1
}
}
impl Default for NdArrayDevice {
fn default() -> Self {
Self::Cpu
}
}
#[derive(Clone, Copy, Default, Debug)]
pub struct NdArray<E = f32, I = i64, Q = i8>
where
NdArrayTensor: From<SharedArray<E>>,
NdArrayTensor: From<SharedArray<I>>,
{
_e: PhantomData<E>,
_i: PhantomData<I>,
_q: PhantomData<Q>,
}
impl<E: FloatNdArrayElement, I: IntNdArrayElement, Q: QuantElement> Backend for NdArray<E, I, Q>
where
NdArrayTensor: From<SharedArray<E>>,
NdArrayTensor: From<SharedArray<I>>,
{
type Device = NdArrayDevice;
type FloatTensorPrimitive = NdArrayTensor;
type FloatElem = E;
type IntTensorPrimitive = NdArrayTensor;
type IntElem = I;
type BoolTensorPrimitive = NdArrayTensor;
type BoolElem = bool;
type QuantizedTensorPrimitive = NdArrayQTensor;
fn ad_enabled() -> bool {
false
}
fn name(_device: &Self::Device) -> String {
String::from("ndarray")
}
fn seed(_device: &Self::Device, seed: u64) {
let rng = NdArrayRng::seed_from_u64(seed);
let mut seed = SEED.lock().unwrap();
*seed = Some(rng);
}
}
impl<E: FloatNdArrayElement, I: IntNdArrayElement, Q: QuantElement> BackendIr for NdArray<E, I, Q>
where
NdArrayTensor: From<SharedArray<E>>,
NdArrayTensor: From<SharedArray<I>>,
{
type Handle = HandleKind<Self>;
fn float_tensor(handle: TensorHandle<Self::Handle>) -> FloatTensor<Self> {
match handle.handle {
HandleKind::Float(handle) => handle,
_ => panic!("Expected float handle, got {}", handle.handle.name()),
}
}
fn int_tensor(handle: TensorHandle<Self::Handle>) -> IntTensor<Self> {
match handle.handle {
HandleKind::Int(handle) => handle,
_ => panic!("Expected int handle, got {}", handle.handle.name()),
}
}
fn bool_tensor(handle: TensorHandle<Self::Handle>) -> BoolTensor<Self> {
match handle.handle {
HandleKind::Bool(handle) => handle,
_ => panic!("Expected bool handle, got {}", handle.handle.name()),
}
}
fn quantized_tensor(handle: TensorHandle<Self::Handle>) -> QuantizedTensor<Self> {
match handle.handle {
HandleKind::Quantized(handle) => handle,
_ => panic!("Expected quantized handle, got {}", handle.handle.name()),
}
}
fn float_tensor_handle(tensor: FloatTensor<Self>) -> Self::Handle {
HandleKind::Float(tensor)
}
fn int_tensor_handle(tensor: IntTensor<Self>) -> Self::Handle {
HandleKind::Int(tensor)
}
fn bool_tensor_handle(tensor: BoolTensor<Self>) -> Self::Handle {
HandleKind::Bool(tensor)
}
fn quantized_tensor_handle(tensor: QuantizedTensor<Self>) -> Self::Handle {
HandleKind::Quantized(tensor)
}
}