burn-cubecl 0.21.0-pre.2

Generic backend that can be compiled just-in-time to any shader language target
Documentation
1
2
3
4
5
6
7
8
9
10
11
use crate::{CubeBackend, CubeRuntime, FloatElement, IntElement, element::BoolElement};
use burn_backend::ops::ActivationOps;

impl<R, F, I, BT> ActivationOps<Self> for CubeBackend<R, F, I, BT>
where
    R: CubeRuntime,
    F: FloatElement,
    I: IntElement,
    BT: BoolElement,
{
}