use buoyant::{
app::{App, Harness as _},
event::EventResult,
focus::Role,
primitives::Size,
render::ContentShape,
view::prelude::*,
};
struct State {
a: u32,
b: u32,
c: u32,
}
fn three_button_stack(_: &State) -> impl View<(), State> + use<> {
VStack::new((
Button::new(|s: &mut State| s.a += 1, |_| Circle),
Button::new(|s: &mut State| s.b += 1, |_| Rectangle),
Button::new(|s: &mut State| s.c += 1, |_| RoundedRectangle::new(10)),
))
}
fn stack_with_unfocusable_first(_: &State) -> impl View<(), State> + use<> {
VStack::new((
Rectangle,
Button::new(|s: &mut State| s.a += 1, |_| Circle),
Button::new(|s: &mut State| s.b += 1, |_| Rectangle),
))
}
fn nested_stack_unfocusable_end(_: &State) -> impl View<(), State> + use<> {
VStack::new((
VStack::new((
Button::new(|s: &mut State| s.a += 1, |_| Circle),
Button::new(|s: &mut State| s.b += 1, |_| Rectangle),
Rectangle,
)),
Button::new(|s: &mut State| s.c += 1, |_| RoundedRectangle::new(10)),
Rectangle,
))
}
fn stack_no_focusable(_: &State) -> impl View<(), State> + use<> {
VStack::new((Rectangle, Rectangle, Rectangle))
}
#[test]
fn navigate_forward_through_stack() {
let state = State { a: 0, b: 0, c: 0 };
let mut harness =
App::new(state, Size::new(100, 100), three_button_stack).with_roles(Role::Button);
assert!(matches!(
harness.focus_forward().shape(),
Some(ContentShape::Circle(_))
));
harness.select();
assert_eq!(harness.state().a, 1);
assert!(matches!(
harness.next().shape(),
Some(ContentShape::Rectangle(_))
));
harness.select();
assert_eq!(harness.state().b, 1);
assert!(matches!(
harness.next().shape(),
Some(ContentShape::RoundedRectangle(_))
));
harness.select();
assert_eq!(harness.state().c, 1);
}
#[test]
fn navigate_backward_through_stack() {
let state = State { a: 0, b: 0, c: 0 };
let mut harness =
App::new(state, Size::new(100, 100), three_button_stack).with_roles(Role::Button);
harness.focus_forward();
harness.next();
harness.next();
assert!(matches!(
harness.previous().shape(),
Some(ContentShape::Rectangle(_))
));
harness.select();
assert_eq!(harness.state().b, 1);
assert_eq!(harness.state().c, 0);
}
#[test]
fn skips_unfocusable_first_element() {
let state = State { a: 0, b: 0, c: 0 };
let mut harness =
App::new(state, Size::new(100, 100), stack_with_unfocusable_first).with_roles(Role::Button);
assert!(matches!(
harness.focus_forward().shape(),
Some(ContentShape::Circle(_))
));
}
#[test]
fn previous_into_container_with_unfocusable_end() {
let state = State { a: 0, b: 0, c: 0 };
let mut harness =
App::new(state, Size::new(100, 100), nested_stack_unfocusable_end).with_roles(Role::Button);
assert!(matches!(
harness.focus_forward().shape(),
Some(ContentShape::Circle(_))
));
assert!(matches!(
harness.next().shape(),
Some(ContentShape::Rectangle(_))
));
assert!(matches!(
harness.next().shape(),
Some(ContentShape::RoundedRectangle(_))
));
assert!(matches!(
harness.previous().shape(),
Some(ContentShape::Rectangle(_))
));
}
#[test]
fn no_focusable_elements_returns_deferred() {
let state = State { a: 0, b: 0, c: 0 };
let mut harness =
App::new(state, Size::new(100, 100), stack_no_focusable).with_roles(Role::Button);
assert!(
matches!(harness.focus_forward(), EventResult::Deferred),
"No focusable elements should return Deferred"
);
}