use crate::{
primitives::{Interpolate, Point, Size, geometry::RoundedRectangle},
render::{
AnimatedJoin, AnimationDomain,
shape::{AsShapePrimitive, Inset},
},
};
#[derive(Debug, Clone, PartialEq, Eq)]
#[non_exhaustive]
pub struct RoundedRect {
pub origin: Point,
pub size: Size,
pub corner_radius: u16,
}
impl RoundedRect {
#[must_use]
pub const fn new(origin: Point, size: Size, corner_radius: u16) -> Self {
Self {
origin,
size,
corner_radius,
}
}
}
impl Inset for RoundedRect {
fn inset(mut self, amount: i32) -> Self {
self.size.width = self.size.width.saturating_add_signed(-2 * amount);
self.size.height = self.size.height.saturating_add_signed(-2 * amount);
self.corner_radius = self.corner_radius.saturating_add_signed(-amount as i16);
self.origin.x += amount;
self.origin.y += amount;
self
}
}
impl AsShapePrimitive for RoundedRect {
type Primitive = RoundedRectangle;
fn as_shape(&self) -> Self::Primitive {
RoundedRectangle::new(
self.origin,
Size::new(self.size.width, self.size.height),
self.corner_radius.into(),
)
}
}
impl AnimatedJoin for RoundedRect {
fn join_from(&mut self, source: &Self, domain: &AnimationDomain) {
let bottom_right = Point::interpolate(
source.origin + source.size,
self.origin + self.size,
domain.factor,
);
self.origin = Point::interpolate(source.origin, self.origin, domain.factor);
self.size = Size::new(
bottom_right.x.abs_diff(self.origin.x),
bottom_right.y.abs_diff(self.origin.y),
);
self.corner_radius =
u16::interpolate(source.corner_radius, self.corner_radius, domain.factor);
}
}
#[cfg(test)]
mod tests {
use super::*;
use core::time::Duration;
fn animation_domain(factor: u8) -> AnimationDomain {
AnimationDomain::new(factor, Duration::from_millis(100))
}
#[test]
fn animated_join_at_start() {
let source = RoundedRect {
origin: Point::new(0, 0),
size: Size::new(20, 30),
corner_radius: 5,
};
let mut target = RoundedRect {
origin: Point::new(10, 15),
size: Size::new(40, 60),
corner_radius: 15,
};
target.join_from(&source, &animation_domain(0));
assert_eq!(target.origin, source.origin);
assert_eq!(target.size, source.size);
assert_eq!(target.corner_radius, source.corner_radius);
}
#[test]
fn animated_join_at_end() {
let source = RoundedRect {
origin: Point::new(0, 0),
size: Size::new(20, 30),
corner_radius: 5,
};
let original_target = RoundedRect {
origin: Point::new(10, 15),
size: Size::new(40, 60),
corner_radius: 15,
};
let mut target = original_target.clone();
target.join_from(&source, &animation_domain(255));
assert_eq!(target.origin, original_target.origin);
assert_eq!(target.size, original_target.size);
assert_eq!(target.corner_radius, original_target.corner_radius);
}
#[test]
fn positive_inset_shrinks() {
let rect = RoundedRect {
origin: Point::new(10, 20),
size: Size::new(100, 200),
corner_radius: 30,
};
let inset_rect = rect.inset(10);
assert_eq!(inset_rect.origin, Point::new(20, 30));
assert_eq!(inset_rect.size, Size::new(80, 180));
assert_eq!(inset_rect.corner_radius, 20);
}
#[test]
fn negative_inset_grows() {
let rect = RoundedRect {
origin: Point::new(10, 20),
size: Size::new(100, 200),
corner_radius: 30,
};
let inset_rect = rect.inset(-10);
assert_eq!(inset_rect.origin, Point::new(0, 10));
assert_eq!(inset_rect.size, Size::new(120, 220));
assert_eq!(inset_rect.corner_radius, 40);
}
#[test]
fn overflowing_inset_saturates() {
let rect = RoundedRect {
origin: Point::new(10, 20),
size: Size::new(100, 200),
corner_radius: 30,
};
let inset_rect = rect.inset(200);
assert_eq!(inset_rect.origin, Point::new(210, 220));
assert_eq!(inset_rect.size, Size::new(0, 0));
assert_eq!(inset_rect.corner_radius, 0);
}
#[test]
fn trailing_corner_does_not_jitter() {
let source = RoundedRect::new(Point::new(990, 990), Size::new(10, 10), 5);
let original_target = RoundedRect::new(Point::new(0, 0), Size::new(1000, 1000), 70);
for factor in 0..=255 {
let mut target = original_target.clone();
target.join_from(&source, &animation_domain(factor));
assert_eq!(target.origin + target.size, Point::new(1000, 1000));
}
}
}