use crate::{
primitives::{Interpolate, Point},
render_target::RenderTarget,
};
use super::{AnimatedJoin, AnimationDomain, Render};
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Offset<T> {
pub offset: Point,
pub subtree: T,
}
impl<T> Offset<T> {
pub const fn new(offset: Point, subtree: T) -> Self {
Self { offset, subtree }
}
}
impl<T: AnimatedJoin> AnimatedJoin for Offset<T> {
fn join_from(&mut self, source: &Self, domain: &AnimationDomain) {
self.subtree.join_from(&source.subtree, domain);
self.offset = Point::interpolate(source.offset, self.offset, domain.factor);
}
}
impl<T: Render<C>, C: Interpolate + Copy> Render<C> for Offset<T> {
fn render(&self, render_target: &mut impl RenderTarget<ColorFormat = C>, style: &C) {
render_target.with_layer(
|l| l.offset(self.offset),
|render_target| {
self.subtree.render(render_target, style);
},
);
}
fn render_animated(
render_target: &mut impl RenderTarget<ColorFormat = C>,
source: &Self,
target: &Self,
style: &C,
domain: &super::AnimationDomain,
) {
let offset = Point::interpolate(source.offset, target.offset, domain.factor);
render_target.with_layer(
|l| l.offset(offset),
|render_target| {
T::render_animated(
render_target,
&source.subtree,
&target.subtree,
style,
domain,
);
},
);
}
}
#[cfg(test)]
mod tests {
use super::*;
use core::time::Duration;
fn animation_domain(factor: u8) -> AnimationDomain {
AnimationDomain::new(factor, Duration::from_millis(100))
}
#[test]
fn animated_join_at_start() {
let source = Offset::new(Point::new(0, 0), ());
let mut target = Offset::new(Point::new(100, 50), ());
target.join_from(&source, &animation_domain(0));
assert_eq!(target.offset, source.offset);
}
#[test]
fn animated_join_at_end() {
let source = Offset::new(Point::new(0, 0), ());
let original_target = Offset::new(Point::new(100, 50), ());
let mut target = original_target.clone();
target.join_from(&source, &animation_domain(255));
assert_eq!(target.offset, original_target.offset);
}
#[test]
fn animated_join_interpolates_offset() {
let source = Offset::new(Point::new(0, 0), ());
let original_target = Offset::new(Point::new(100, 50), ());
let mut target = original_target.clone();
target.join_from(&source, &animation_domain(128));
assert!(target.offset.x > source.offset.x && target.offset.x < original_target.offset.x);
assert!(target.offset.y > source.offset.y && target.offset.y < original_target.offset.y);
}
}