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//! View modifiers are used to alter the layout and rendering of views.
//!
//! These are not intended to be used directly, but rather via the methods in [`ViewModifier`]
//!
//! [`ViewModifier`]: crate::view::ViewModifier
mod animated;
#[allow(missing_docs)]
pub mod aspect_ratio;
mod background;
mod background_color;
mod bound_focus;
mod clipped;
mod content_shape;
mod erase_captures;
mod exclusive_focus;
mod fixed_frame;
mod fixed_size;
mod flex_frame;
mod focus_touches;
mod foreground_color;
mod geometry_group;
mod hidden;
mod hint_background;
mod map_event;
mod multiplex_focus;
mod offset;
mod opacity;
mod overlay;
#[allow(missing_docs)]
pub mod padding;
mod popover;
mod priority;
mod scale_effect;
mod transition;
mod unfocusable;
use crate::focus::{BoundaryBehavior, FocusGroupSet};
pub(crate) use animated::Animated;
pub(crate) use aspect_ratio::AspectRatio;
pub(crate) use background::BackgroundView;
pub(crate) use background_color::BackgroundColor;
pub(crate) use bound_focus::BoundFocus;
pub(crate) use clipped::Clipped;
use content_shape::ContentShape;
pub(crate) use erase_captures::EraseCaptures;
pub(crate) use exclusive_focus::ExclusiveFocus;
use fixed::traits::ToFixed;
pub(crate) use fixed_frame::FixedFrame;
pub(crate) use fixed_size::FixedSize;
pub(crate) use flex_frame::FlexFrame;
pub(crate) use focus_touches::FocusTouches;
pub(crate) use foreground_color::ForegroundStyle;
pub(crate) use geometry_group::GeometryGroup;
pub(crate) use hidden::Hidden;
pub(crate) use hint_background::HintBackground;
pub(crate) use multiplex_focus::MultiplexFocus;
pub(crate) use offset::Offset;
pub(crate) use opacity::Opacity;
pub(crate) use overlay::OverlayView;
pub(crate) use padding::Padding;
pub(crate) use popover::Popover;
pub(crate) use priority::Priority;
pub(crate) use scale_effect::ScaleEffect;
pub(crate) use transition::Transition;
pub(crate) use unfocusable::Unfocusable;
use crate::{
animation::Animation,
event::Event,
focus::FocusGroup,
layout::{Alignment, HorizontalAlignment, VerticalAlignment},
primitives::{Point, UnitPoint},
view::{ViewMarker, modifier::map_event::MapEvent, shape::Shape},
};
impl<T> ViewModifier for T where T: ViewMarker {}
/// Modifiers that extend the functionality of views.
pub trait ViewModifier: Sized + ViewMarker {
/// Applies an animation to a view tree. All views in the tree will be animated according to
/// the animation curve provided when the value changes. The elapsed duration will be reset
/// if the value changes before the animation is complete.
///
/// # Examples
///
/// A toggle button that animates the circle within a capsule, ensuring they stay together:
///
/// ```
/// use core::time::Duration;
/// use buoyant::view::prelude::*;
/// use embedded_graphics::pixelcolor::Rgb565;
/// use embedded_graphics::prelude::*;
///
/// fn toggle_button(is_on: bool) -> impl View<Rgb565, ()> {
/// let (color, alignment) = if is_on {
/// (Rgb565::GREEN, HorizontalAlignment::Trailing)
/// } else {
/// (Rgb565::CSS_LIGHT_GRAY, HorizontalAlignment::Leading)
/// };
///
/// ZStack::new((
/// Capsule.foreground_color(color),
/// Circle
/// .foreground_color(Rgb565::WHITE)
/// .padding(Edges::All, 2)
/// .animated(Animation::ease_in_out(Duration::from_millis(120)), is_on),
/// ))
/// .with_horizontal_alignment(alignment)
/// .geometry_group()
/// .frame_sized(50, 25)
/// }
/// ```
///
/// See [`ViewModifier::geometry_group`] for creating correct compound animations.
fn animated<T: PartialEq + Clone>(self, animation: Animation, value: T) -> Animated<Self, T> {
Animated::new(self, animation, value)
}
/// Constrains the dimensions to the specified aspect ratio.
///
/// # Examples
///
/// A [`Fixed`][`aspect_ratio::Ratio::Fixed`] 16:9 aspect ratio rectangle that
/// will scale to fit the available space:
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::pixelcolor::Rgb565;
/// use embedded_graphics::prelude::RgbColor;
///
/// fn widescreen_rectangle() -> impl View<Rgb565, ()> {
/// Rectangle
/// .aspect_ratio(
/// Ratio::Fixed(16, 9),
/// ContentMode::Fit
/// )
/// }
/// ```
///
/// Use [`Ratio::Ideal`][`aspect_ratio::Ratio::Ideal`] to maintain the child's
/// ideal aspect ratio.
///
/// An icon that maintains its aspect ratio while fitting within a 100x100 area:
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::pixelcolor::Rgb565;
/// use embedded_graphics::prelude::RgbColor;
///
/// fn profile_icon() -> impl View<Rgb565, ()> {
/// image_placeholder()
/// .aspect_ratio(Ratio::Ideal, ContentMode::Fit)
/// .flex_frame()
/// .with_max_size(100, 100)
/// }
///
/// /// (Equivalent to) a flexible 2:3 ratio image
/// fn image_placeholder() -> impl View<Rgb565, ()> {
/// Rectangle
/// .flex_frame()
/// .with_ideal_size(200, 300)
/// }
/// ```
fn aspect_ratio(
self,
aspect_ratio: aspect_ratio::Ratio,
content_mode: aspect_ratio::ContentMode,
) -> AspectRatio<Self> {
AspectRatio::new(self, aspect_ratio, content_mode)
}
/// Adds content behind the modified view, laid out within the modified view's bounds.
///
/// To add a solid background with a specific shape, [`ViewModifier::background_color`]
/// provides a more concise API.
///
/// # Examples
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::{prelude::*, pixelcolor::Rgb565, mono_font::ascii::FONT_9X15_BOLD};
///
/// fn bordered_text() -> impl View<Rgb565, ()> {
/// Text::new("Foreground", &FONT_9X15_BOLD)
/// .padding(Edges::All, 6)
/// .background(Alignment::default(), RoundedRectangle::new(10).stroked(2))
/// .foreground_color(Rgb565::WHITE)
/// }
/// ```
fn background<U: ViewMarker>(
self,
alignment: Alignment,
background: U,
) -> BackgroundView<Self, U> {
BackgroundView::new(self, background, alignment)
}
/// Adds a background color in the specified shape, laid out within the modified
/// view's bounds. The color is also set as the background hint on the modified
/// view.
///
/// # Examples
///
/// A text view with a capsule background:
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::{prelude::*, pixelcolor::Rgb565, mono_font::ascii::FONT_9X15_BOLD};
///
/// fn capsule_text() -> impl View<Rgb565, ()> {
/// Text::new("Foreground", &FONT_9X15_BOLD)
/// .foreground_color(Rgb565::WHITE)
/// .padding(Edges::All, 6)
/// .background_color(Rgb565::BLUE, Capsule)
/// }
///
/// // An equivalent, but more verbose, way to achieve the same effect:
///
/// fn capsule_text_verbose() -> impl View<Rgb565, ()> {
/// Text::new("Foreground", &FONT_9X15_BOLD)
/// .foreground_color(Rgb565::WHITE)
/// .padding(Edges::All, 6)
/// .hint_background_color(Rgb565::BLUE)
/// .background(
/// Alignment::default(),
/// Capsule.foreground_color(Rgb565::BLUE)
/// )
/// }
/// ```
fn background_color<C, S: Shape>(self, color: C, in_shape: S) -> BackgroundColor<Self, C, S> {
BackgroundColor::new(self, color, in_shape)
}
/// Bounds focus navigation within this view's subtree.
///
/// When focus tries to exit the bounded region (via Next/Previous navigation),
/// this modifier either wraps focus to the other end or stops at the boundary,
/// depending on the configured [`BoundaryBehavior`].
///
/// If the subtree contains no focusable elements, focus may move outside the
/// bounded subtree.
fn bound_focus(self, behavior: BoundaryBehavior) -> BoundFocus<Self> {
BoundFocus::new(self, behavior)
}
/// Clips the modified view to its bounds.
fn clipped(self) -> Clipped<Self> {
Clipped::new(self)
}
/// Overrides the content shape of this view with that of another.
///
/// The content shape is used for button hit testing.
///
/// To specify the desired shape, provide a shape view:
///
/// - [`Circle`][`crate::view::shape::Circle`],
/// - [`Rectangle`][`crate::view::shape::Rectangle`],
/// - [`RoundedRectangle`][`crate::view::shape::RoundedRectangle`]
/// - [`Capsule`][`crate::view::shape::Capsule`]
///
/// # Examples
///
/// Because this button does not have a background, the padded area will not be
/// tappable without overriding the content shape to include the padding:
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::pixelcolor::Rgb888;
/// use embedded_graphics::mono_font::ascii::FONT_9X15_BOLD;
///
/// fn padded_button() -> impl View<Rgb888, ()> {
/// Text::new("Button", &FONT_9X15_BOLD)
/// .padding(Edges::All, 10)
/// .content_shape(Rectangle)
/// }
/// ```
fn content_shape<S: Shape>(self, shape: S) -> ContentShape<Self, S> {
content_shape::ContentShape::new(self, shape)
}
/// Converts the captures of a parent view to [`()`]
///
/// # Examples
///
/// Erase a parent `u32` capture to insert a non-capturing component view:
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::pixelcolor::Rgb888;
///
/// fn view() -> impl View<Rgb888, u32> {
/// component_view().erase_captures()
/// }
///
/// fn component_view() -> impl View<Rgb888, ()> {
/// Rectangle
/// }
/// ```
///
/// When making generic views that do not rely on any particular captures,
/// consider instead using a generic type parameter for the captures.
///
/// The generic should generally remove the implicit [`Sized`] bound with `T: ?Sized`,
/// as captures are passed by reference.
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::pixelcolor::Rgb888;
///
/// fn component_view<T: ?Sized>() -> impl View<Rgb888, T> {
/// Rectangle
/// }
/// ```
fn erase_captures(self) -> EraseCaptures<Self> {
EraseCaptures::new(self)
}
/// Proposes [`ProposedDimension::Compact`][compact], resulting in the child
/// view rendering at its ideal size along the specified axis.
///
/// # Examples
///
/// Especially with multi-line text, it is often desirable to have the text
/// forced to its full potential height while keeping the width constraints
/// unchanged.
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::{pixelcolor::Rgb565, mono_font::ascii::FONT_9X15_BOLD};
///
/// fn ideal_height_text() -> impl View<Rgb565, ()> {
/// Text::new("Pretend there is a lot of content here", &FONT_9X15_BOLD)
/// .fixed_size(false, true)
/// }
/// ```
///
/// Where possible, prefer increasing the [`priority`][`ViewModifier::priority`] of
/// the problematic text view subtree in the stack as [`ViewModifier::fixed_size`]
/// will never clip text even when it's too large to fit in the available space.
///
/// [compact]: crate::primitives::ProposedDimension::Compact
fn fixed_size(self, horizontal: bool, vertical: bool) -> FixedSize<Self> {
FixedSize::new(horizontal, vertical, self)
}
/// A virtual frame that can be configured with flexible dimensions.
///
/// # Examples
///
/// A flexible frame that constraints the view to a minimum size of 25x25,
/// maximum width of 50, and aligns the content to the top leading corner:
///
/// ```
/// use buoyant::view::prelude::*;
///
/// # let my_view = Rectangle;
/// my_view
/// .flex_frame()
/// .with_min_size(25, 25)
/// .with_max_width(50)
/// .with_alignment(Alignment::TopLeading)
/// # ;
/// ```
fn flex_frame(self) -> FlexFrame<Self> {
FlexFrame::new(self)
}
/// Creates a virtual frame that expands to fill as much vertical space as possible.
///
/// This is a shortcut for:
///
/// ```
/// # use buoyant::view::prelude::*;
/// # let my_view = Rectangle;
/// # let alignment = VerticalAlignment::Center;
/// my_view
/// .flex_frame()
/// .with_infinite_max_height()
/// .with_vertical_alignment(alignment)
/// # ;
/// ```
fn flex_infinite_height(self, alignment: VerticalAlignment) -> FlexFrame<Self> {
FlexFrame::new(self)
.with_infinite_max_height()
.with_vertical_alignment(alignment)
}
/// Creates a virtual frame that expands to fill as much horizontal space as possible.
///
/// This is a shortcut for:
///
/// ```
/// # use buoyant::view::prelude::*;
/// # let my_view = Rectangle;
/// # let alignment = HorizontalAlignment::Center;
/// my_view
/// .flex_frame()
/// .with_infinite_max_width()
/// .with_horizontal_alignment(alignment)
/// # ;
/// ```
fn flex_infinite_width(self, alignment: HorizontalAlignment) -> FlexFrame<Self> {
FlexFrame::new(self)
.with_infinite_max_width()
.with_horizontal_alignment(alignment)
}
/// Allows touch events to focus tapped elements. Generally, this should be applied
/// once near the root of the view hierarchy.
fn focus_touches(self) -> FocusTouches<Self> {
FocusTouches::new(self)
}
/// Sets the foreground color of the modified view and its children.
fn foreground_color<C>(self, color: C) -> ForegroundStyle<Self, C> {
ForegroundStyle::new(color, self)
}
/// A virtual fixed-size frame that can be configured with fixed size dimensions.
///
/// # Examples
///
/// A circle with dimensions fixed to 100x100:
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::pixelcolor::Rgb565;
///
/// fn circle() -> impl View<Rgb565, ()> {
/// Circle.frame().with_width(100).with_height(100)
/// }
/// ```
fn frame(self) -> FixedFrame<Self> {
FixedFrame::new(self)
}
/// A fixed size frame with the specified width and height.
///
/// This is a shortcut for:
///
/// ```
/// # use buoyant::view::prelude::*;
/// # let my_view = buoyant::view::shape::Rectangle;
/// #
/// my_view
/// .frame()
/// .with_width(100)
/// .with_height(100)
/// # ;
/// ```
fn frame_sized(self, width: u32, height: u32) -> FixedFrame<Self> {
FixedFrame::new(self).with_width(width).with_height(height)
}
/// Focus events are only passed to the subtree when the incoming event's focus
/// group matches the specified group.
///
/// Any non-focus events handled by the subtree will inherit the focus group.
fn exclusive_focus(self, group: FocusGroup) -> ExclusiveFocus<Self> {
ExclusiveFocus::new(self, group)
}
/// Creates a new coordinate space under which views are positioned relative to a
/// zero offset, allowing views within the coordinate space to animate relative
/// to a shared origin.
///
/// In the below implementation of a toggle button, the geometry group ensures
/// the circle and capsule always animate together as one element. Without this,
/// compound animations where the toggle frame moves as a result of a parent
/// animation would result in the circle moving outside the capsule.
///
/// Contrary to what intuition might suggest, simply moving the [`animated`] modifier
/// to encompass the entire toggle would not resolve the issue.
///
/// ```
/// use core::time::Duration;
/// use buoyant::view::prelude::*;
/// use embedded_graphics::pixelcolor::Rgb565;
/// use embedded_graphics::prelude::*;
///
/// fn toggle_button(is_on: bool) -> impl View<Rgb565, ()> {
/// let (color, alignment) = if is_on {
/// (Rgb565::GREEN, HorizontalAlignment::Trailing)
/// } else {
/// (Rgb565::CSS_LIGHT_GRAY, HorizontalAlignment::Leading)
/// };
///
/// ZStack::new((
/// Capsule.foreground_color(color),
/// Circle
/// .foreground_color(Rgb565::WHITE)
/// .padding(Edges::All, 2)
/// .animated(Animation::ease_in_out(Duration::from_millis(120)), is_on),
/// ))
/// .with_horizontal_alignment(alignment)
/// .geometry_group()
/// .frame_sized(50, 25)
/// }
/// ```
///
/// [animated]: ViewModifier::animated
fn geometry_group(self) -> GeometryGroup<Self> {
GeometryGroup::new(self)
}
/// Lays out the view, but does not render it.
///
/// The `.hidden()` modifier is occasionally useful for creating workarounds (read: hacks)
/// that produce otherwise impossible layouts. It is typically used in combination with
/// [`ViewModifier::background`] or [`ZStack`].
///
/// This is intentionally not configurable with, e.g. `.hidden(true/false)`,
/// as it entirely prunes the subtree from the render tree type, resulting in no additional
/// memory or computation during rendering / animation.
fn hidden(self) -> Hidden<Self> {
Hidden::new(self)
}
/// Hints the background color of the view, which is used to simulate alpha blending.
///
/// This color hint may be used by the render target when rendering the view with transparency
/// such as with the [`ViewModifier::opacity`] modifier or during a [`ViewModifier::transition`].
fn hint_background_color<C>(self, color: C) -> HintBackground<Self, C> {
HintBackground::new(self, color)
}
/// Maps an event, delegating handling of the event to the modified view.
fn map_event<S: Default, F: Fn(&Event, &mut S) -> Option<Event>>(
self,
mapping: F,
) -> MapEvent<Self, F, S> {
MapEvent::new(self, mapping)
}
/// Maintains multiple independent focus trees.
///
/// The provided groups must be disjoint.
fn multiplex_focus<const N: usize>(
self,
groups: [FocusGroupSet; N],
) -> MultiplexFocus<Self, N> {
MultiplexFocus::new(self, groups)
}
/// Offsets a view by the specified values.
///
/// This does not affect size calculations, and is only applied when rendering the view.
fn offset(self, x: i32, y: i32) -> Offset<Self> {
Offset::new(self, Point::new(x, y))
}
/// Sets the opacity of the view.
///
/// The opacity value should be between 0 (fully transparent) and 255 (fully opaque).
///
/// # Examples
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::{prelude::*, pixelcolor::Rgb888};
///
/// fn semi_transparent_circle() -> impl View<Rgb888, ()> {
/// Circle
/// .foreground_color(Rgb888::RED)
/// .opacity(128) // 50% opacity
/// }
/// ```
fn opacity(self, opacity: u8) -> Opacity<Self> {
opacity::Opacity::new(self, opacity)
}
/// Overlay uses the modified view to compute bounds, and renders the overlay
/// on top.
///
/// # Examples
///
/// An always-on toggle that overlays a circle on top of a capsule.
/// The circle inherits the capsule's size, minus 3 points of padding.
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::{prelude::*, pixelcolor::Rgb888};
///
/// fn on_toggle() -> impl View<Rgb888, ()> {
/// Capsule
/// .foreground_color(Rgb888::GREEN)
/// .overlay(
/// Alignment::Trailing,
/// Circle
/// .padding(Edges::All, 3)
/// .foreground_color(Rgb888::WHITE)
/// )
/// .frame_sized(50, 25)
/// }
/// ```
///
/// A more complex example using the alignment along with offset to draw a badge
/// that is shifted outside the bounds of the content view:
///
/// ```
/// use buoyant::view::prelude::*;
/// use embedded_graphics::{prelude::*, pixelcolor::Rgb888, mono_font::ascii::FONT_9X15_BOLD};
///
/// fn notification_content() -> impl View<Rgb888, ()> {
/// Text::new("Content", &FONT_9X15_BOLD)
/// .overlay(Alignment::TopTrailing, capsule_badge("99+").offset(4, -4))
/// }
///
/// fn capsule_badge(label: &str) -> impl View<Rgb888, ()> + use<'_> {
/// Text::new(label, &FONT_9X15_BOLD)
/// .foreground_color(Rgb888::WHITE)
/// .padding(Edges::All, 4)
/// .background_color(Rgb888::RED, Capsule)
/// }
/// ```
fn overlay<U: ViewMarker>(self, alignment: Alignment, overlay: U) -> OverlayView<Self, U> {
OverlayView::new(self, overlay, alignment)
}
/// Applies padding to the specified edges
fn padding(self, edges: padding::Edges, amount: u32) -> Padding<Self> {
Padding::new(edges, amount, self)
}
/// Popover displays content on top of the modified view when the provided value
/// is `Some`. The unwrapped value is provided to the popover view function.
///
/// While the popover is visible, it will take focus from the modified view,
/// but focus will not be automatically moved if a separate view is focused when
/// the popover becomes visible. Popovers should be placed at or near the root
/// of the view tree to guarantee focus is captured in the popover.
///
/// The layout behavior is identical to [`ViewModifier::overlay`], with content
/// center aligned by default.
///
/// # Examples
///
/// A button that presents a dismissible popover when pressed:
///
/// ```
/// use buoyant::view::prelude::*;
/// # use embedded_graphics::{prelude::*, pixelcolor::Rgb888};
/// # use embedded_graphics::mono_font::ascii::FONT_9X15_BOLD;
///
/// struct State {
/// error_message: Option<&'static str>,
/// }
///
/// fn my_button() -> impl View<Rgb888, State> {
/// Button::new(|state: &mut State| {
/// // present the popover
/// state.error_message = Some("Something went wrong!");
/// }, |_|
/// Text::new("Try the thing", &FONT_9X15_BOLD)
/// .foreground_color(Rgb888::WHITE)
/// .padding(Edges::All, 6)
/// .background_color(Rgb888::BLUE, RoundedRectangle::new(10))
/// )
/// }
///
/// fn root_view(state: State) -> impl View<Rgb888, State> {
/// my_button()
/// .popover(state.error_message.as_ref(), |error_message: &&'static str| {
/// VStack::new((
/// Text::new(*error_message, &FONT_9X15_BOLD),
/// Button::new(|state: &mut State| {
/// // dismiss the popover
/// state.error_message = None;
/// }, |_|
/// Text::new("OK", &FONT_9X15_BOLD)
/// .background_color(Rgb888::RED, RoundedRectangle::new(10))
/// )
/// ))
/// .background_color(Rgb888::BLACK, RoundedRectangle::new(10))
/// .foreground_color(Rgb888::WHITE)
/// })
/// }
/// ```
///
/// The transition can be changed from the default [`Opacity`][`crate::transition::Opacity`]
/// by applying [`transition()`][`ViewModifier::transition`] to the popover content view:
///
/// ```
/// use buoyant::view::prelude::*;
/// use buoyant::transition::Slide;
/// # use embedded_graphics::pixelcolor::Rgb888;
/// # use embedded_graphics::mono_font::ascii::FONT_9X15_BOLD;
///
/// fn view(message: Option<&'static str>) -> impl View<Rgb888, ()> {
/// Rectangle
/// .popover(message.as_ref(), |msg: &&'static str| {
/// Text::new(*msg, &FONT_9X15_BOLD)
/// .transition(Slide::bottom())
/// })
/// }
/// ```
fn popover<U, ViewFn, T>(self, value: Option<&T>, popover: ViewFn) -> Popover<Self, U>
where
ViewFn: for<'a> FnOnce(&'a T) -> U,
U: ViewMarker,
T: Clone,
{
Popover::new(self, value, popover)
}
/// Sets the priority of the view layout.
///
/// Stacks lay out views in groups of priority, with higher priority views being laid out
/// first. Each set of views in the stack with a given priority are laid out together, with the
/// stack offering the remaining width divided by the number of views in the group.
fn priority(self, priority: i8) -> Priority<Self> {
Priority::new(priority, self)
}
/// Applies a scale effect to the view at render-time. The layout is unaffected.
///
/// Note not all render targets support scaling, and the effect may not be visible
/// for some objects, such as text.
///
/// # Examples
///
/// A button that expands slightly when pressed.
///
/// ```
/// use core::time::Duration;
/// use buoyant::{
/// view::prelude::*,
/// primitives::UnitPoint,
/// };
/// use embedded_graphics::pixelcolor::Rgb888;
///
/// fn expanding_button() -> impl View<Rgb888, i32> {
/// Button::new(|_: &mut i32| {
/// // do something when pressed
/// }, |state| {
/// Rectangle
/// .scale_effect(if state.is_pressed() { 1.2 } else { 1.0 }, UnitPoint::center())
/// .animated(Animation::linear(Duration::from_millis(150)), state.is_pressed())
/// })
/// }
/// ```
fn scale_effect(self, scale: impl ToFixed, anchor: UnitPoint) -> ScaleEffect<Self> {
ScaleEffect::new(self, scale.to_fixed(), anchor)
}
/// Sets the transition to use when the view is added or removed.
///
/// Views use [`Opacity`][`crate::transition::Opacity`] transitions by default.
///
/// Transitions are driven by some parent [`animation()`], and apply to the entire
/// subtree underneath the forking view.
///
/// For transitions like [`Move`][`crate::transition::Move`], the size of the forked
/// tree is used to determine the starting and ending points of the transition.
/// Not the size of the subtree the [`transition()`] modifier is applied to.
///
/// # Examples
///
/// A 100x100 rectangle that slides in from its leading edge
/// and out to its trailing edge:
///
/// ```
/// use core::time::Duration;
/// use buoyant::{
/// view::prelude::*,
/// transition::Slide,
/// if_view,
/// };
/// use embedded_graphics::pixelcolor::Rgb888;
///
/// fn sliding_view(is_visible: bool) -> impl View<Rgb888, ()> {
/// if_view!((is_visible) {
/// Rectangle
/// .transition(Slide::leading())
/// .frame_sized(100, 100)
/// }).animated(Animation::linear(Duration::from_millis(300)), is_visible)
/// }
/// ```
fn transition<T: crate::transition::Transition>(self, transition: T) -> Transition<Self, T> {
Transition::new(transition, self)
}
/// Focus events are only passed to the subtree when the incoming event's focus
/// group matches the specified group.
fn unfocusable(self) -> Unfocusable<Self> {
Unfocusable::new(self)
}
}