use crate::primitives::Interpolate;
use crate::primitives::{Point, Size};
use crate::render::{AnimationDomain, CharacterRender, CharacterRenderTarget};
use super::AnimatedJoin;
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Rect {
pub origin: Point,
pub size: Size,
}
impl Rect {
#[must_use]
pub const fn new(origin: Point, size: Size) -> Self {
Self { origin, size }
}
}
impl AnimatedJoin for Rect {
fn join(source: Self, target: Self, domain: &AnimationDomain) -> Self {
let origin = Point::interpolate(source.origin, target.origin, domain.factor);
let size = Size::interpolate(source.size, target.size, domain.factor);
Rect::new(origin, size)
}
}
impl<C> CharacterRender<C> for Rect {
fn render(
&self,
render_target: &mut impl CharacterRenderTarget<Color = C>,
style: &C,
offset: Point,
) {
let origin = self.origin + offset;
for y in origin.y..origin.y + self.size.height as i16 {
for x in origin.x..origin.x + self.size.width as i16 {
render_target.draw_color(Point::new(x, y), style);
}
}
}
fn render_animated(
render_target: &mut impl CharacterRenderTarget<Color = C>,
source: &Self,
target: &Self,
style: &C,
offset: Point,
domain: &AnimationDomain,
) {
AnimatedJoin::join(source.clone(), target.clone(), domain).render(
render_target,
style,
offset,
);
}
}
#[cfg(feature = "embedded-graphics")]
mod embedded_graphics_impl {
use embedded_graphics::prelude::PixelColor;
use embedded_graphics::primitives::{PrimitiveStyle, StyledDrawable as _};
use embedded_graphics_core::draw_target::DrawTarget;
use crate::primitives::Point;
use crate::render::{AnimatedJoin, AnimationDomain, EmbeddedGraphicsRender};
use super::Rect;
impl<C: PixelColor> EmbeddedGraphicsRender<C> for Rect {
fn render(&self, render_target: &mut impl DrawTarget<Color = C>, style: &C, offset: Point) {
let origin = self.origin + offset;
let eg_rect =
embedded_graphics::primitives::Rectangle::new(origin.into(), self.size.into());
_ = eg_rect.draw_styled(&PrimitiveStyle::with_fill(*style), render_target);
}
fn render_animated(
render_target: &mut impl DrawTarget<Color = C>,
source: &Self,
target: &Self,
style: &C,
offset: Point,
domain: &AnimationDomain,
) {
AnimatedJoin::join(source.clone(), target.clone(), domain).render(
render_target,
style,
offset,
);
}
}
}