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//! # Reflection Operations
use ;
/// Computes spherical solid reflection updates.
///
/// This point as a sphere, normal to all directions.
///
/// # Arguments
/// - `dist`: ``[H, W, VY=3, VX=3]`` pre-collision distribution
///
/// # Returns
/// - ``[H, W, VY=3, VX=3]`` distribution.
/// Applies isotropic spherical solid reflection updates to
/// [`bgk_collision`](`super::collision::bgk_collision`).
///
/// This models every solid point as a sphere, normal to all directions.
///
/// # Arguments
/// - `pre_dist`: ``[H, W, VY=3, VX=3]`` pre-collision distribution
/// - `naive_dist`: ``[H, W, VY=3, VX=3]`` post-collision distribution
/// - `solid_mask`: ``[H, W]`` mask of solid locations.
///
/// # Returns
/// - ``[H, W, VY=3, VX=3]`` distribution.