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If you believe this is docs.rs' fault, open an issue.
bullet-physics
A pure Rust reimplementation of
Bullet Physics (zlib): rigid bodies,
collision detection, constraints, multibody dynamics and soft bodies, built on
glam with SIMD. No C/C++ toolchain, no FFI.
This is the facade crate: it re-exports bullet-math, bullet-collision and
bullet-dynamics, plus a prelude for the common imports.
use ;
use Vector3;
use CollisionShape;
let mut world = new;
world.set_gravity;
// Static ground plane, then a 1 m cube dropped from 5 m.
world.add_body;
world.add_body;
for _ in 0..300
Features
f32(default) orf64— matching Bullet'sBT_USE_DOUBLE_PRECISIONbuild.std(default) orlibmforno_stdtargets.
Evidence
The port is validated against the real C++ library rather than only against its own tests: frame-by-frame parity, wall-clock and memory ledgers, and per-subsystem adversarial audits — all linked from the workspace README.