Struct building_blocks::prelude::OctreeChunkIndex[][src]

pub struct OctreeChunkIndex {
    pub superchunk_octrees: ChunkedOctreeSet,
    // some fields omitted
}
Expand description

A ChunkedOctreeSet that indexes the chunks of a ChunkMap. Useful for representing a clipmap.

Fields

superchunk_octrees: ChunkedOctreeSet

An unbounded set of chunk keys, but scaled down to be contiguous. For example, if the chunk shape is 16^3, then the chunk key [16, 32, -64] is represented as point [1, 2, -4] in this set.

Implementations

The shape of the world extent convered by a single chunk (a leaf of an octree).

The shape of the world extent covered by a single octree, i.e. all of its chunks when full.

Same as index_lod0_chunks, but using the chunk keys and chunk shape from chunk_map.

Create a new OctreeChunkIndex whose octrees contain exactly the set chunk_keys. The number of levels in an octree corresponds to the relative sizes of the chunks and superchunks. A superchunk is a chunk of the domain that contains a single octree of many smaller chunks. Superchunk shape, like chunk shape, must have all dimensions be powers of 2. Because of the static limitations on OctreeSet size, you can only have up to 6 levels of detail. This means superchunk_shape / chunk_shape must be less than 2 ^ [6, 6, 6] = [64, 64, 64]. For example, if your chunk shape is [16, 16, 16], then your superchunk shape can be at most [512, 512, 512].

Traverses all octree nodes overlapping extent to find the ChunkKey3s that are “active” when the clipmap is centered at lod0_center.

Trait Implementations

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