buildid 1.0.1

Examine the currently running executable to get its build-id or LC_UUID
Documentation
# buildid: get the buildid from your (running) library or executable

```rust
println!("{:?}", buildid::build_id())
```

build-id is a value which is guaranteed to change when any of the component objects of a binary
change. A change in the build-id does not guarantee that the executable or it's components are
actually different. Two distinct executables may have a different build-id if they were
modified after linking (for example, by `chrpath` or similar).

build-id is intended to be sufficient to identify the appropriate debug information to use for
a given object, and is used for this purpose by `gdb` and other debuggers.

build-id is also used by `mesa` as a key component in their caching of shaders (changes in the
build-id cause the cache to be discarded).

Executables and shared objects contain build-ids. Using `buildid::build_id()` will return the
build-id for the object that includes `buildid` (this crate). For example, if you write a
shared object (shared library) using this crate, and provide a way to get the build-id in it's
external API, that call will return the build-id of the shared object/library (not the
executable).

By default, the `buildid` crate will pick the best build-id lookup function it can for your
platform. If one is not avaliable, it may fail to compile. If you have a custom build-id lookup
mechanism you want to tell `buildid` about, enabling one of the features may help.

## License

Licensed under Mozilla Public License 2.0

### Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you shall be licensed as above, without any
additional terms or conditions.