use builderx_core::{BxAdapter, CanAttach, CanAttachMany};
pub struct GpuiAdapter;
impl BxAdapter for GpuiAdapter {}
impl<B, C> CanAttach<B, C> for GpuiAdapter
where
B: gpui::ParentElement,
C: gpui::IntoElement,
{
#[inline]
fn do_attach(builder: B, child: C) -> B {
builder.child(child)
}
}
impl<B, I, C> CanAttachMany<B, I, C> for GpuiAdapter
where
B: gpui::ParentElement,
I: IntoIterator<Item = C>,
C: gpui::IntoElement,
{
#[inline]
fn do_attach_many(builder: B, children: I) -> B {
builder.children(children)
}
}