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use colored::Colorize;
//Log utils
#[derive(PartialEq, PartialOrd, Debug)]
/// This enum is used to represent the different log levels
pub enum LogLevel {
Debug,
Info,
Log,
Warn,
Error,
}
/// This function is used to log messages to the console
/// # Arguments
/// * `level` - The log level of the message
/// * `message` - The message to log
/// # Example
/// ```
/// log(LogLevel::Info, "Hello World!");
/// log(LogLevel::Error, &format!("Something went wrong! {}", error));
/// ```
///
/// # Level setting
/// The log level can be set by setting the environment variable `BUILDER_CPP_LOG_LEVEL`
/// to one of the following values:
/// * `Debug`
/// * `Info`
/// * `Log`
/// * `Warn`
/// * `Error`
/// If the environment variable is not set, the default log level is `Log`
pub fn log(level: LogLevel, message: &str) {
let level_str = match level {
LogLevel::Debug => "[DEBUG]".purple(),
LogLevel::Info => "[INFO]".blue(),
LogLevel::Log => "[LOG]".green(),
LogLevel::Warn => "[WARN]".yellow(),
LogLevel::Error => "[ERROR]".red(),
};
let log_level = match std::env::var("BUILDER_CPP_LOG_LEVEL") {
Ok(val) => {
if val == "Debug" {
LogLevel::Debug
} else if val == "Info" {
LogLevel::Info
} else if val == "Log" {
LogLevel::Log
} else if val == "Warn" {
LogLevel::Warn
} else if val == "Error" {
LogLevel::Error
} else {
LogLevel::Log
}
}
Err(_) => LogLevel::Log,
};
if log_level == LogLevel::Debug {
if level == LogLevel::Debug || level == LogLevel::Warn || level == LogLevel::Error {
println!("{} {}", level_str, message);
}
} else if level >= log_level {
println!("{} {}", level_str, message);
}
}