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//! APIs for interacting with native debuggers for the current process.
//!
//! This includes:
//!
//! * [Visual Studio](https://visualstudio.microsoft.com/vs/)
//! * [VS Code](https://code.visualstudio.com/)
//! * [WinDBG](https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/debugger-download-tools)
//! * [CDB](https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/debugger-download-tools)
//! * [ADPlus](https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/adplus)
//! * [GDB](https://www.gnu.org/software/gdb/)
//! * [LLDB](https://lldb.llvm.org/)
//!
//! This is *not* intended to include:
//!
//! * Script-only debuggers
//! * GPU/shader debuggers
//! * Java-only debuggers like `jdb`
//! * Stealthy reverse engineering emulators
/// Describes the possible states of the debugger: Detatched, Attached, or Unknown
/// What is the current state of the debugger, with regards to this process? Attached? Detatched? Unknown?
///
/// # Platforms
///
/// | Platform | State | Notes |
/// | --------- | ----- | ----- |
/// | Windows | OK | |
/// | Android | OK | |
/// | Linux | OK | Some versions of Windows Subsystem for Linux incorrectly report `Detatched`
/// | FreeBSD | OK? | Untested
/// | NetBSD | OK? | Untested
/// | OS X | OK? | Untested
/// | iOS | OK? | Untested
/// | WASM | N/A | Returns `Unknown`. We could try to detect if devtools are open, but that's a browser specific mess, and you can usually get away with just invoking `debugger;`. That said, pull requests welcome.
///
/// # KNOWN BUGS:
///
/// * On some versions of Windows Subsystem for Linux, `TracerPid` may incorrectly be 0 when a debugger is attached,
/// leading us to incorrectly report `Detatched`. If you encounter such a version, please
/// [file an issue](https://github.com/MaulingMonkey/bugsalot/issues/new) that includes the result of
/// `cat /proc/version`, so I can add version detection to report `Unknown` for affected versions.
///
/// # Examples
///
/// ```no_run
/// use bugsalot::debugger;
///
/// match debugger::state() {
/// debugger::State::Detatched => println!("No debugger attached"),
/// debugger::State::Attached => println!("A debugger is attached"),
/// debugger::State::Unknown => println!("A debugger may or may not be attached"),
/// }
///
/// if cfg!(any(windows, target_os = "android", target_os = "linux")) {
/// // Platform should be supported
/// assert_ne!(debugger::state(), debugger::State::Unknown)
/// } else if cfg!(any(target_arch = "wasm32")) {
/// // Platform is *not* supported
/// assert_eq!(debugger::state(), debugger::State::Unknown)
/// } else {
/// // Platform might be supported? Might not?
/// }
/// ```
/// If a debugger is attached, breakpoint here.
///
/// # Platforms
///
/// | Platform | State | Notes |
/// | --------- | ----- | ----- |
/// | Windows | OK | |
/// | Android | OK | |
/// | Linux | OK | See `state()` for known bugs, signal type might be wrong/suboptimal for debuggers.
/// | FreeBSD | ??? | Untested, signal type might be wrong/suboptimal for debuggers
/// | NetBSD | ??? | Untested, signal type might be wrong/suboptimal for debuggers
/// | OS X | ??? | Untested, signal type might be wrong/suboptimal for debuggers
/// | iOS | ??? | Untested, signal type might be wrong/suboptimal for debuggers
/// | WASM | OK | |
///
/// # Examples
///
/// ```no_run
/// use bugsalot::debugger;
///
/// debugger::break_if_attached();
/// ```
// We'd strongly prefer if the debugger showed us the call site, not this function.
/// Wait for a debugger to be attached to the current process.
/// Will return an `Err("...")` if the debugger state is unknown, or waiting for the debugger times out.
///
/// # Platforms
///
/// | Platform | State | Notes |
/// | --------- | ----- | ----- |
/// | Windows | OK | |
/// | Android | OK | |
/// | Linux | OK | See `state()` for known bugs, signal type might be wrong/suboptimal for debuggers.
/// | FreeBSD | ??? | Untested, signal type might be wrong/suboptimal for debuggers
/// | NetBSD | ??? | Untested, signal type might be wrong/suboptimal for debuggers
/// | OS X | ??? | Untested, signal type might be wrong/suboptimal for debuggers
/// | iOS | ??? | Untested, signal type might be wrong/suboptimal for debuggers
/// | WASM | OK | |
///
/// # Examples
///
/// ```no_run
/// use std::time::Duration;
/// use bugsalot::debugger;
///
/// // Wait indefinitely for a debugger to attach.
/// # if false {
/// debugger::wait_until_attached(None).expect("state() not implemented on this platform");
/// # }
///
/// // Wait up to a timeout for a debugger to attach.
/// if debugger::wait_until_attached(Duration::from_millis(1)).is_ok() {
/// println!("Debugger attached OK!");
/// }
///
/// // Timeout can be an Optional duration as well.
/// match debugger::wait_until_attached(Some(Duration::from_millis(1))) {
/// Ok(()) => println!("Debugger attached OK!"),
/// Err(m) => println!("Debugger didn't attach: {}", m),
/// }
/// ```
/// | Function | Description |
/// | ------------------------- | ----------- |
/// | `break_or_dump` | Breakpoint if attached, attempt to create a crash/memory dump otherwise. Enum to indicate if execution should continue if possible or not?
/// | `attach` | Request a debugger be attached to the current process.
/// | `detatch` | Requests the attached debugger, if any, detatch and stop debugging us.
/// | `attach_to(process)` | Request a debugger be attached to another process, possibly e.g. a child process.
/// | `reattach_to(process)` | Request an attached debugger reattach to a different process (example use case: `cargo run ...`?)