Struct buffer_graphics_lib::prelude::Ellipse
source · pub struct Ellipse { /* private fields */ }Implementations§
source§impl Ellipse
impl Ellipse
pub fn as_rect(&self) -> Rect
pub fn as_horizontal_line(&self) -> Line
pub fn as_vertical_line(&self) -> Line
sourcepub fn as_radius_line(&self) -> Line
pub fn as_radius_line(&self) -> Line
Create line from center to top edge at 0 degrees
sourcepub fn as_circle(&self) -> Option<Circle>
pub fn as_circle(&self) -> Option<Circle>
Returns a circle if the ellipse height and width are the same
pub fn as_largest_circle(&self) -> Circle
pub fn as_smallest_circle(&self) -> Circle
pub fn as_polygon(&self) -> Polygon
Trait Implementations§
source§impl ContainsShape for Ellipse
impl ContainsShape for Ellipse
source§fn contains_circle(&self, circle: &Circle) -> bool
fn contains_circle(&self, circle: &Circle) -> bool
Returns true if
self contains circlesource§fn contains_ellipse(&self, ellipse: &Ellipse) -> bool
fn contains_ellipse(&self, ellipse: &Ellipse) -> bool
Returns true if
self contains ellipsesource§fn contains_rect(&self, rect: &Rect) -> bool
fn contains_rect(&self, rect: &Rect) -> bool
Returns true if
self contains rectsource§fn contains_line(&self, line: &Line) -> bool
fn contains_line(&self, line: &Line) -> bool
Returns true if
self contains linesource§fn contains_triangle(&self, triangle: &Triangle) -> bool
fn contains_triangle(&self, triangle: &Triangle) -> bool
Returns true if
self contains trianglesource§impl IntersectsContains for Ellipse
impl IntersectsContains for Ellipse
source§impl IntersectsShape for Ellipse
impl IntersectsShape for Ellipse
source§fn intersects_rect(&self, rect: &Rect) -> bool
fn intersects_rect(&self, rect: &Rect) -> bool
Returns true if
rect intersects selfsource§fn intersects_circle(&self, circle: &Circle) -> bool
fn intersects_circle(&self, circle: &Circle) -> bool
Returns true if
circle intersects selfsource§fn intersects_line(&self, line: &Line) -> bool
fn intersects_line(&self, line: &Line) -> bool
Returns true if
line intersects selfsource§fn intersects_triangle(&self, triangle: &Triangle) -> bool
fn intersects_triangle(&self, triangle: &Triangle) -> bool
Returns true if
triangle intersects selfsource§fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
Returns true if
ellipse intersects selfsource§fn intersects_polygon(&self, polygon: &Polygon) -> bool
fn intersects_polygon(&self, polygon: &Polygon) -> bool
Returns true if
polygon intersects selfsource§impl PartialEq for Ellipse
impl PartialEq for Ellipse
source§impl Shape for Ellipse
impl Shape for Ellipse
source§fn from_points(points: &[Coord]) -> Ellipse
fn from_points(points: &[Coord]) -> Ellipse
must be [center, top, right] see Ellipse::points
source§fn points(&self) -> Vec<Coord>
fn points(&self) -> Vec<Coord>
Returns [center, top, right]
- Center is center point
- Top is center - height/2, at 0 degrees
- Right is center + width/2, at 90 degrees
fn rebuild(&self, points: &[Coord]) -> Ellipse
source§fn translate_by(&self, delta: Coord) -> Ellipse
fn translate_by(&self, delta: Coord) -> Ellipse
change every point by +
deltasource§fn move_to(&self, point: Coord) -> Ellipse
fn move_to(&self, point: Coord) -> Ellipse
moves the shapes first point to
point
(and changes every other point to match their original distance and angle) Read moresource§fn outline_pixels(&self) -> Vec<Coord>
fn outline_pixels(&self) -> Vec<Coord>
The coords for drawing the shape outline, the points may be in any order
This should be cached rather than called per frame
source§fn filled_pixels(&self) -> Vec<Coord>
fn filled_pixels(&self) -> Vec<Coord>
The coords for drawing the filled shape, the points may be in any order
This should be cached rather than called per frame
fn to_shape_box(&self) -> ShapeBox
source§fn move_center_to(&self, point: Coord) -> Selfwhere
Self: Sized,
fn move_center_to(&self, point: Coord) -> Selfwhere
Self: Sized,
Moves the shapes center to
point
(and changes every other point to match their original distance and angle) Read moresource§fn rotate_around(&self, degrees: isize, point: Coord) -> Selfwhere
Self: Sized,
fn rotate_around(&self, degrees: isize, point: Coord) -> Selfwhere
Self: Sized,
Rotate shape around a point
fn top_left(&self) -> Coord
fn top_right(&self) -> Coord
fn bottom_left(&self) -> Coord
fn bottom_right(&self) -> Coord
impl Eq for Ellipse
impl StructuralEq for Ellipse
impl StructuralPartialEq for Ellipse
Auto Trait Implementations§
impl RefUnwindSafe for Ellipse
impl Send for Ellipse
impl Sync for Ellipse
impl Unpin for Ellipse
impl UnwindSafe for Ellipse
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more