bspparser

Parse Quake .bsp files
Usage
let file = &mut open?;
let bsp = parse?;
println!;
Parse Quake .bsp files
let file = &mut fs::File::open("tests/files/povdmm4.bsp")?;
let bsp = BspFile::parse(file)?;
println!("{:?}", bsp.entities);
[
{
"wad": "gfx/base.wad",
"worldtype": "2",
"sounds": "6",
"message": "The Abandoned Base",
"classname": "worldspawn"
},
{
"classname": "light_fluoro",
"origin": "264 -32 88"
}
// ...
]