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//! This module implements selectors for `Node`, `Desktop` and `Monitor`.
//!
//! It works just like you would expect it from `bspc` command. However it
//! offers you one cool feature: it checks if selector is valid at
//! compile-time.
//!
//! However, in order for this to work, selector (represented by a string
//! slice) is wrapped in struct, representing what kind of selector is that:
//! node, dekstop or monitor.
// use crate::properties::{CycleDir, Dir, Flag, Layer, SplitType, State};
// pub struct MonitorSelector {}
// pub struct DesktopSelector {}
// pub enum PathJump {
// First,
// Second,
// Brother,
// Parent,
// Dir(Dir),
// }
// pub struct Path {
// pub root: DesktopSelector,
// pub jumps: Vec<PathJump>,
// }
// pub enum NodeDescriptor {
// Dir(Dir),
// CycleDir(CycleDir),
// Path(Path),
// Any,
// FirstAncestor,
// Last,
// Newest,
// Older,
// Newer,
// Focused,
// Pointer,
// Biggest,
// Smallest,
// NodeId(i32),
// }
// pub struct NodeModifier {
// focused: Option<bool>,
// active: Option<bool>,
// automatic: Option<bool>,
// local: Option<bool>,
// leaf: Option<bool>,
// window: Option<bool>,
// state: Option<State>,
// flag: Option<Flag>,
// layer: Option<Layer>,
// split_type: Option<SplitType>,
// same_class: Option<bool>,
// descendant_of: Option<bool>,
// ancestor_of: Option<bool>,
// }
// // TODO: make a selector and add a check at compile time for validating if
// // the request makes sense (is correct)
// pub struct NodeSelector {
// pub reference: Option<Box<NodeSelector>>,
// pub descriptor: NodeDescriptor,
// pub modifier: Option<NodeModifier>,
// }
/// String slice inside represents node selector.
;
/// String slice inside represents desktop selector.
;
/// String slice inside represents monitor selector.
;