bsp-tree 0.2.0

Binary Space Partitioning (BSP) tree useful for 3D rendering. Works with flat polygons (triangles, quads, etc.).
Documentation
[dependencies.nalgebra]
version = "0.34.1"

[lib]
name = "bsp_tree"
path = "src/lib.rs"

[package]
authors = ["Niels Groeneveld"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["algorithms", "data-structures", "graphics", "game-development"]
description = "Binary Space Partitioning (BSP) tree useful for 3D rendering. Works with flat polygons (triangles, quads, etc.)."
edition = "2024"
keywords = ["bsp", "spatial", "3d", "graphics", "geometry"]
license = "Apache-2.0"
name = "bsp-tree"
readme = "README.md"
repository = "https://github.com/nielsgroen/bsp-tree"
resolver = "2"
version = "0.2.0"