brres 0.1.0

gctex is a Rust crate designed for encoding and decoding texture formats used in the Nintendo GameCube and Wii games. The library provides C bindings, making it useful in both Rust and C/C++ based projects.
[dependencies.anyhow]
version = "1.0.86"

[dependencies.brres-sys]
version = "0.1.0"

[dependencies.bytemuck]
version = "1.16.0"

[dependencies.gctex]
version = "0.3.7"

[dependencies.serde]
features = ["derive"]
version = "1.0"

[dependencies.serde_json]
version = "1.0"

[features]
c_api = []
default = ["c_api"]

[lib]
crate-type = ["cdylib", "lib", "staticlib"]
name = "brres"
path = "src/lib.rs"

[package]
autobenches = false
autobins = false
autoexamples = false
autotests = false
build = false
description = "gctex is a Rust crate designed for encoding and decoding texture formats used in the Nintendo GameCube and Wii games. The library provides C bindings, making it useful in both Rust and C/C++ based projects."
edition = "2021"
exclude = ["/tests"]
homepage = "https://github.com/riidefi/RiiStudio/tree/master/source/brres"
keywords = ["gamedev", "graphics", "wii", "gamecube", "texture"]
license = "MIT"
name = "brres"
readme = "README.md"
repository = "https://github.com/riidefi/RiiStudio"
version = "0.1.0"