use std::sync::Arc;
use wgpu::util::DeviceExt;
use winit::window::Window;
use wgpu_glyph::{ab_glyph, GlyphBrush, GlyphBrushBuilder, Section, Text};
pub mod image_decoder;
pub use image_decoder::{DecodedImage, ImageCache};
use crate::paint::{PaintCommand, Color};
#[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
pub struct Vertex {
pub position: [f32; 2],
}
#[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
pub struct InstanceRaw {
pub position: [f32; 2],
pub size: [f32; 2],
pub color: [f32; 4],
pub corner_radius: f32,
pub _padding: [f32; 3],
}
#[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
pub struct ViewportUniform {
pub size: [f32; 2],
}
const VERTICES: &[Vertex] = &[
Vertex { position: [0.0, 0.0] },
Vertex { position: [1.0, 0.0] },
Vertex { position: [0.0, 1.0] },
Vertex { position: [1.0, 1.0] },
];
pub struct RenderState {
pub surface: wgpu::Surface<'static>,
pub device: wgpu::Device,
pub queue: wgpu::Queue,
pub config: wgpu::SurfaceConfiguration,
pub size: winit::dpi::PhysicalSize<u32>,
pub window: Arc<Window>,
pub render_pipeline: wgpu::RenderPipeline,
pub vertex_buffer: wgpu::Buffer,
pub viewport_buffer: wgpu::Buffer,
pub viewport_bind_group: wgpu::BindGroup,
pub glyph_brush: GlyphBrush<()>,
pub staging_belt: wgpu::util::StagingBelt,
}
impl RenderState {
pub async fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
..Default::default()
});
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.expect("Failed to find an appropriate adapter");
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
memory_hints: wgpu::MemoryHints::default(),
},
None,
)
.await
.expect("Failed to create device");
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width.max(1),
height: size.height.max(1),
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
surface.configure(&device, &config);
let viewport_uniform = ViewportUniform {
size: [size.width as f32, size.height as f32],
};
let viewport_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Viewport Uniform Buffer"),
contents: bytemuck::cast_slice(&[viewport_uniform]),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let viewport_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
label: Some("viewport_bind_group_layout"),
});
let viewport_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &viewport_bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: viewport_buffer.as_entire_binding(),
}],
label: Some("viewport_bind_group"),
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("Shader"),
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
});
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: &[&viewport_bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
compilation_options: Default::default(),
buffers: &[
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
offset: 0,
shader_location: 0,
format: wgpu::VertexFormat::Float32x2,
}],
},
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<InstanceRaw>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[
wgpu::VertexAttribute {
offset: 0,
shader_location: 1,
format: wgpu::VertexFormat::Float32x2,
},
wgpu::VertexAttribute {
offset: 8,
shader_location: 2,
format: wgpu::VertexFormat::Float32x2,
},
wgpu::VertexAttribute {
offset: 16,
shader_location: 3,
format: wgpu::VertexFormat::Float32x4,
},
wgpu::VertexAttribute {
offset: 32,
shader_location: 4,
format: wgpu::VertexFormat::Float32,
},
],
},
],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format: config.format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleStrip,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: None,
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex Buffer"),
contents: bytemuck::cast_slice(VERTICES),
usage: wgpu::BufferUsages::VERTEX,
});
let font_data = std::fs::read("C:\\Windows\\Fonts\\arial.ttf")
.unwrap_or_else(|_| panic!("Failed to load arial.ttf font from system directories."));
let font = ab_glyph::FontArc::try_from_vec(font_data).expect("Failed to parse arial.ttf");
let glyph_brush = GlyphBrushBuilder::using_font(font).build(&device, config.format);
let staging_belt = wgpu::util::StagingBelt::new(1024);
RenderState {
surface,
device,
queue,
config,
size,
window,
render_pipeline,
vertex_buffer,
viewport_buffer,
viewport_bind_group,
glyph_brush,
staging_belt,
}
}
pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
self.size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
let viewport_uniform = ViewportUniform {
size: [new_size.width as f32, new_size.height as f32],
};
self.queue.write_buffer(
&self.viewport_buffer,
0,
bytemuck::cast_slice(&[viewport_uniform]),
);
}
}
pub fn render(&mut self, paint_commands: &[PaintCommand], scroll_y: f32) -> Result<(), wgpu::SurfaceError> {
let output = self.surface.get_current_texture()?;
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
let mut instances = Vec::new();
let mut text_sections = Vec::new();
for cmd in paint_commands {
match cmd {
PaintCommand::DrawRect { rect, color, border_radius, is_fixed } => {
let y_pos = if *is_fixed { rect.y } else { rect.y - scroll_y };
instances.push(InstanceRaw {
position: [rect.x, y_pos],
size: [rect.width, rect.height],
color: [color.r, color.g, color.b, color.a],
corner_radius: *border_radius,
_padding: [0.0; 3],
});
}
PaintCommand::DrawText { text, rect, color, font_size, is_fixed } => {
let y_pos = if *is_fixed { rect.y } else { rect.y - scroll_y };
text_sections.push((
text.clone(),
[rect.x, y_pos],
*color,
*font_size,
));
}
PaintCommand::DrawImage { rect, alt, is_fixed, .. } => {
let y_pos = if *is_fixed { rect.y } else { rect.y - scroll_y };
instances.push(InstanceRaw {
position: [rect.x, y_pos],
size: [rect.width, rect.height],
color: [0.12, 0.16, 0.23, 1.0],
corner_radius: 6.0,
_padding: [0.0; 3],
});
let label = format!("Image [{}]", if alt.is_empty() { "Graphic" } else { alt });
text_sections.push((
label,
[rect.x + 8.0, y_pos + 8.0],
Color::new(0.22, 0.74, 0.97, 1.0),
14.0,
));
}
}
}
let instance_buffer = self.device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Instance Buffer"),
contents: bytemuck::cast_slice(&instances),
usage: wgpu::BufferUsages::VERTEX,
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.043,
g: 0.059,
b: 0.098,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
if !instances.is_empty() {
render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_bind_group(0, &self.viewport_bind_group, &[]);
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
render_pass.set_vertex_buffer(1, instance_buffer.slice(..));
render_pass.draw(0..VERTICES.len() as u32, 0..instances.len() as u32);
}
}
for (text, pos, color, font_size) in text_sections {
self.glyph_brush.queue(Section {
screen_position: (pos[0], pos[1]),
bounds: (self.size.width as f32 - pos[0], self.size.height as f32 - pos[1]),
text: vec![Text::new(&text)
.with_color([color.r, color.g, color.b, color.a])
.with_scale(font_size)],
..Default::default()
});
}
self.glyph_brush
.draw_queued(
&self.device,
&mut self.staging_belt,
&mut encoder,
&view,
self.size.width,
self.size.height,
)
.expect("Failed to draw queued glyphs");
self.staging_belt.finish();
self.queue.submit(std::iter::once(encoder.finish()));
output.present();
self.staging_belt.recall();
Ok(())
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_image_cache_decoding() {
let png_bytes: &[u8] = &[
0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A, 0x00, 0x00, 0x00, 0x0D,
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x08, 0x06, 0x00, 0x00, 0x00, 0x1F, 0x15, 0xC4, 0x89, 0x00, 0x00, 0x00,
0x0A, 0x49, 0x44, 0x41, 0x54, 0x78, 0x9C, 0x63, 0x00, 0x01, 0x00, 0x00,
0x05, 0x00, 0x01, 0x0D, 0x0A, 0x2D, 0xB4, 0x00, 0x00, 0x00, 0x00, 0x49,
0x45, 0x4E, 0x44, 0xAE, 0x42, 0x60, 0x82,
];
let mut cache = ImageCache::new();
assert!(cache.is_empty());
let res = cache.load_from_memory("https://example.com/logo.png", &png_bytes);
assert!(res.is_ok());
let decoded = res.unwrap();
assert_eq!(decoded.width, 1);
assert_eq!(decoded.height, 1);
assert_eq!(decoded.rgba.len(), 4);
assert_eq!(cache.len(), 1);
}
}