pub struct AnimationEffectBuilder<'a> { /* private fields */ }Implementations§
Source§impl<'a> AnimationEffectBuilder<'a>
impl<'a> AnimationEffectBuilder<'a>
Sourcepub fn iterations(self, iterations: f64) -> Self
pub fn iterations(self, iterations: f64) -> Self
‘AnimationEffect’’s iterations. Omitted if the value is infinite.
Sourcepub fn backendNodeId(self, backendNodeId: BackendNodeId) -> Self
pub fn backendNodeId(self, backendNodeId: BackendNodeId) -> Self
‘AnimationEffect’’s target node.
Sourcepub fn keyframesRule(self, keyframesRule: KeyframesRule<'a>) -> Self
pub fn keyframesRule(self, keyframesRule: KeyframesRule<'a>) -> Self
‘AnimationEffect’’s keyframes.
pub fn build(self) -> AnimationEffect<'a>
Auto Trait Implementations§
impl<'a> Freeze for AnimationEffectBuilder<'a>
impl<'a> RefUnwindSafe for AnimationEffectBuilder<'a>
impl<'a> Send for AnimationEffectBuilder<'a>
impl<'a> Sync for AnimationEffectBuilder<'a>
impl<'a> Unpin for AnimationEffectBuilder<'a>
impl<'a> UnsafeUnpin for AnimationEffectBuilder<'a>
impl<'a> UnwindSafe for AnimationEffectBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more