use serde::{Serialize, Deserialize};
use serde_json::Value as JsonValue;
pub type PlayerId = String;
pub type Timestamp = f64;
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct PlayerMessage {
pub level: String,
pub message: String,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct PlayerProperty {
pub name: String,
pub value: String,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct PlayerEvent {
pub timestamp: Timestamp,
pub value: String,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct PlayerErrorSourceLocation {
pub file: String,
pub line: i64,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct PlayerError {
pub errorType: String,
pub code: i64,
pub stack: Vec<PlayerErrorSourceLocation>,
pub cause: Vec<PlayerError>,
pub data: serde_json::Map<String, JsonValue>,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct Player {
pub playerId: PlayerId,
#[serde(skip_serializing_if = "Option::is_none")]
pub domNodeId: Option<crate::dom::BackendNodeId>,
}