use serde::{Serialize, Deserialize};
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct ScreenshotParams {
#[serde(skip_serializing_if = "Option::is_none")]
pub format: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub quality: Option<i64>,
#[serde(skip_serializing_if = "Option::is_none")]
pub optimizeForSpeed: Option<bool>,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct BeginFrameParams {
#[serde(skip_serializing_if = "Option::is_none")]
pub frameTimeTicks: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
pub interval: Option<f64>,
#[serde(skip_serializing_if = "Option::is_none")]
pub noDisplayUpdates: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
pub screenshot: Option<ScreenshotParams>,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct BeginFrameReturns {
pub hasDamage: bool,
#[serde(skip_serializing_if = "Option::is_none")]
pub screenshotData: Option<String>,
}