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//! Executable types which operate over entities within a [`World`].
//!
//! [`System`]s are executable types which query a `World` and operate on the query results.
//! Multiple `System`s can be combined within a [`Schedule`] to execute `System`s in parallel.
//!
//! # Example
//! ``` rust
//! use brood::{
//! query::{
//! filter,
//! filter::Filter,
//! result,
//! Result,
//! Views,
//! },
//! registry,
//! system::System,
//! };
//!
//! // Define components.
//! struct Foo(usize);
//! struct Bar(bool);
//!
//! // Define system to operate on those components.
//! struct MySystem;
//!
//! impl System for MySystem {
//! type Views<'a> = Views!(&'a mut Foo, &'a Bar);
//! type Filter = filter::None;
//! type ResourceViews<'a> = Views!();
//! type EntryViews<'a> = Views!();
//!
//! fn run<'a, R, S, I, E>(
//! &mut self,
//! query_results: Result<R, S, I, Self::ResourceViews<'a>, Self::EntryViews<'a>, E>,
//! ) where
//! R: registry::Registry,
//! I: Iterator<Item = Self::Views<'a>>,
//! {
//! for result!(foo, bar) in query_results.iter {
//! if bar.0 {
//! foo.0 += 1;
//! }
//! }
//! }
//! }
//! ```
//!
//! Defining `System`s allows for reuse of querying logic in multiple places, as well as combining
//! `System`s together within a `Schedule` to allow them to be run in parallel.
//!
//! [`Schedule`]: trait@crate::system::schedule::Schedule
//! [`System`]: crate::system::System
//! [`World`]: crate::world::World
pub use ParSystem;
pub use ;
use crate::;
/// An executable type which operates over the entities within a [`World`].
///
/// `System`s can be passed to a `World` to be executed. When executed, the query specified by the
/// `Filter` and `Views` associated types is performed and the result is passed to the [`run`]
/// method.
///
/// It is advised to define a new struct for each `System` you wish to write. `System` structs can
/// contain internal state, which can be used after running the system to execute post-processing
/// logic.
///
/// # Example
/// ``` rust
/// use brood::{
/// query::{
/// filter,
/// filter::Filter,
/// result,
/// Result,
/// Views,
/// },
/// registry,
/// system::System,
/// };
///
/// // Define components.
/// struct Foo(usize);
/// struct Bar(bool);
///
/// // Define system to operate on those components.
/// struct MySystem;
///
/// impl System for MySystem {
/// type Views<'a> = Views!(&'a mut Foo, &'a Bar);
/// type Filter = filter::None;
/// type ResourceViews<'a> = Views!();
/// type EntryViews<'a> = Views!();
///
/// fn run<'a, R, S, I, E>(
/// &mut self,
/// query_results: Result<R, S, I, Self::ResourceViews<'a>, Self::EntryViews<'a>, E>,
/// ) where
/// R: registry::Registry,
/// I: Iterator<Item = Self::Views<'a>>,
/// {
/// for result!(foo, bar) in query_results.iter {
/// if bar.0 {
/// foo.0 += 1;
/// }
/// }
/// }
/// }
/// ```
///
/// [`run`]: crate::system::System::run()
/// [`World`]: crate::world::World