mod block;
mod buffer;
mod transaction;
mod txin;
mod txout;
pub(crate) use buffer::BlockBuffers;
use brk_types::{Block, Height};
use crate::{Lengths, Readers, Stores, Vecs};
pub(crate) struct BlockProcessor<'a> {
pub(crate) block: &'a Block,
pub(crate) height: Height,
pub(crate) check_collisions: bool,
pub(crate) lengths: &'a mut Lengths,
pub(crate) vecs: &'a mut Vecs,
pub(crate) stores: &'a mut Stores,
pub(crate) readers: &'a Readers,
}