use story::npcs::{guard, merchant as trader};
import story::items
module inner {
var secret = 1
}
var hp = 10
const MAX = 100
flags Mood = (calm), wary, hostile
struct Item {
name: string,
weight: int
}
extern log(msg)
flow greet(name) {
Hello, {name}! <>
}
pub var pub_hp = 10
pub const PUB_MAX = 100
pub flags PubMood = (calm), wary
pub struct PubItem {
name: string
}
pub extern pub_log(msg)
pub flow pub_greet(name) {
pub fn pub_heal() {
return 1;
}
Hi, {name}!
}