#[repr(C)]
#[derive(Debug, Clone, Copy, Default)]
pub struct FVector
{
pub x: f32,
pub y: f32,
pub z: f32,
}
#[repr(C)]
#[derive(Debug, Clone, Copy, Default)]
pub struct FVector2D
{
pub x: f32,
pub y: f32,
}
#[repr(C)]
#[derive(Debug, Clone, Copy, Default)]
pub struct FRotator
{
pub pitch: f32,
pub yaw: f32,
pub roll: f32,
}