brepkit-geometry 3.0.2

Geometry algorithms: sampling, extrema, conversion
Documentation
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//! # brepkit-geometry
//!
//! Geometry algorithms for brepkit B-Rep models.
//!
//! This is layer L1, depending only on `brepkit-math`.
//!
//! Three subsystems:
//! - **sampling** — adaptive and uniform curve/surface sampling
//! - **extrema** — distance and extrema computation between geometry primitives
//! - **convert** — geometry type conversion (e.g. analytic ↔ NURBS)

pub mod convert;
pub mod error;
pub mod extrema;
pub mod sampling;

pub use error::GeomError;