write_entity/
write_entity.rs1use brdb::{BrFsReader, Brdb, Brick, Entity, IntoReader, World};
2use std::path::PathBuf;
3
4fn main() -> Result<(), Box<dyn std::error::Error>> {
6 let path = PathBuf::from("./example_entity.brdb");
7
8 let db = Brdb::new(&path)?.into_reader();
10 let mut world = World::new();
11 world.meta.bundle.description = "Example World".to_string();
12 world.add_brick_grid(
13 Entity {
14 frozen: true,
15 location: (0.0, 0.0, 40.0).into(),
16 ..Default::default()
17 },
18 [Brick {
19 position: (0, 0, 3).into(),
20 color: (0, 255, 0).into(),
21 ..Default::default()
22 }],
23 );
24
25 db.save("example world", &world)?;
26
27 println!("{}", db.get_fs()?.render());
28
29 Ok(())
30}