brawllib_rs 0.29.0

Brawl character file parser, based on brawlbox/brawllib
Documentation
struct VertexOutput {
    @location(0) color: vec4<f32>,
    @builtin(position) position: vec4<f32>,
}

struct Locals {
    transform: mat4x4<f32>,
}
@group(0) @binding(0)
var<uniform> u_locals: Locals;

@vertex
fn vs_main(
    @location(0) position: vec4<f32>,
    @location(1) color: vec4<f32>,
) -> VertexOutput {
    var out: VertexOutput;
    out.color = color;
    out.position = u_locals.transform * position;
    return out;
}


@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
    return in.color;
}