use brawllib_rs::brawl_mod::BrawlMod;
use brawllib_rs::high_level_fighter::HighLevelFighter;
use brawllib_rs::renderer::app::App;
use getopts::Options;
use std::env;
use std::path::PathBuf;
fn print_usage(program: &str, opts: Options) {
let brief = format!("Usage: {} [options]", program);
print!("{}", opts.usage(&brief));
}
fn main() {
env_logger::init();
let args: Vec<String> = env::args().collect();
let program = &args[0];
let mut opts = Options::new();
opts.optopt(
"d",
"dir",
"full path to a brawl directory",
"DIRECTORY_NAME",
);
opts.optopt(
"m",
"mod",
"full path to a mod directory that will overwrite brawl files",
"DIRECTORY_NAME",
);
opts.optopt("f", "fighter", "fighter name", "FIGHTER_NAME");
opts.optopt("a", "subaction", "subaction name", "ACTION_NAME");
let matches = match opts.parse(&args[1..]) {
Ok(m) => m,
Err(_) => {
print_usage(program, opts);
return;
}
};
let brawl_path = if let Some(path) = matches.opt_str("d") {
PathBuf::from(path)
} else {
println!("Need to pass a brawl directory\n");
print_usage(program, opts);
return;
};
let mod_path = matches.opt_str("m").map(PathBuf::from);
let fighter_name = if let Some(fighter_name) = matches.opt_str("f") {
fighter_name
} else {
println!("Need to pass a fighter name\n");
print_usage(program, opts);
return;
};
let subaction_name = if let Some(subaction_name) = matches.opt_str("a") {
subaction_name
} else {
println!("Need to pass a subaction name\n");
print_usage(program, opts);
return;
};
let brawl_mod = BrawlMod::new(&brawl_path, mod_path.as_deref());
let fighters = match brawl_mod.load_fighters(true) {
Ok(fighters) => fighters,
Err(err) => {
println!("Failed to load brawl mod: {}", err);
return;
}
};
for fighter in fighters {
if fighter.cased_name.to_lowercase() == fighter_name.to_lowercase() {
let hl_fighter = HighLevelFighter::new(&fighter);
for (i, subaction) in hl_fighter.subactions.iter().enumerate() {
if subaction.name.to_lowercase() == subaction_name.to_lowercase() {
let subaction = hl_fighter.subactions[i].clone();
let app = futures::executor::block_on(App::new(subaction));
app.run();
return;
}
}
println!("Passed subaction was not found");
return;
}
}
println!("Passed fighter was not found");
}