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use byteorder::{BigEndian, ReadBytesExt};
pub(crate) fn scripts(parent_data: &[u8], offset_data: &[u8], num: usize) -> Vec<Script> {
let mut result = vec!();
for i in 0..num {
let offset = (&offset_data[i * 4..]).read_i32::<BigEndian>().unwrap() as usize;
result.push(new_script(parent_data, offset));
}
result
}
pub(crate) fn fragment_scripts(parent_data: &[u8], action_scripts: &[&[Script]]) -> Vec<Script> {
let mut fragments: Vec<Script> = vec!();
for scripts in action_scripts.iter() {
for script in scripts.iter() {
for event in &script.events {
if event.namespace == 0 && (event.code == 7 || event.code == 9) { if let Some(Argument::Offset(offset)) = event.arguments.get(0) {
let is_action = false; if !is_action && !fragments.iter().any(|x| x.offset == *offset as u32) {
fragments.push(new_script(parent_data, *offset as usize));
}
}
}
}
}
}
fragments
}
fn new_script(parent_data: &[u8], offset: usize) -> Script {
let events = if offset > 0 && offset < parent_data.len() {
let mut events = vec!();
let mut event_offset = offset;
loop {
let namespace = parent_data[event_offset];
let code = parent_data[event_offset + 1];
let num_arguments = parent_data[event_offset + 2];
let unk1 = parent_data[event_offset + 3];
let raw_id = (&parent_data[event_offset ..]).read_u32::<BigEndian>().unwrap();
if code == 0 && namespace == 0 { break
}
if raw_id != 0xFADEF00D && raw_id != 0xFADE0D8A {
let argument_offset = (&parent_data[event_offset + 4 ..]).read_u32::<BigEndian>().unwrap();
if argument_offset as usize >= parent_data.len() {
debug!("(raw_id, argument_offset) = (0x{:08x}, 0x{:08x})", raw_id, argument_offset);
break
}
let arguments = arguments(parent_data, argument_offset as usize, num_arguments as usize);
events.push(Event {
namespace,
code,
unk1,
arguments,
});
}
event_offset += EVENT_SIZE;
}
events
} else {
vec!()
};
Script { events, offset: offset as u32 }
}
fn arguments(parent_data: &[u8], argument_offset: usize, num_arguments: usize) -> Vec<Argument> {
let mut arguments = vec!();
for i in 0..num_arguments as usize {
let argument_offset = argument_offset as usize + i * ARGUMENT_SIZE;
let ty = (&parent_data[argument_offset ..]).read_i32::<BigEndian>().unwrap();
let data = (&parent_data[argument_offset + 4 ..]).read_i32::<BigEndian>().unwrap();
let argument = match ty {
0 => Argument::Value (data),
1 => Argument::Scalar (data as f32 / 60000.0),
2 => Argument::Offset (data),
3 => Argument::Bool (data == 1),
4 => Argument::File (data),
5 => Argument::Variable (data),
6 => Requirement::new(data),
_ => Argument::Unknown (ty, data),
};
arguments.push(argument);
}
arguments
}
#[derive(Clone, Debug)]
pub struct Script {
pub events: Vec<Event>,
pub offset: u32
}
const EVENT_SIZE: usize = 0x8;
#[derive(Serialize, Clone, Debug)]
pub struct Event {
pub namespace: u8,
pub code: u8,
pub unk1: u8,
pub arguments: Vec<Argument>,
}
impl Event {
pub fn raw_id(&self) -> u32 {
let num_args = self.arguments.len();
assert!(num_args < 0x100);
(self.namespace as u32) << 24 | (self.code as u32) << 16 | (num_args as u32) << 8
}
}
const ARGUMENT_SIZE: usize = 0x8;
#[derive(Serialize, Clone, Debug)]
pub enum Argument {
Scalar (f32),
Bool (bool),
File (i32),
Variable (i32),
Requirement { flip: bool, ty: Requirement },
Value (i32),
Offset (i32),
Unknown (i32, i32)
}
#[derive(Serialize, Clone, Debug)]
pub enum Requirement {
CharacterExists,
AnimationEnd,
AnimationHasLooped,
OnGround,
InAir,
HoldingALedge,
OnAPassableFloor,
Comparison,
BitIsSet,
FacingRight,
FacingLeft,
HitboxConnects,
TouchingAFloorWallOrCeiling,
IsThrowingSomeone,
ButtonTap,
EnteringOrIsInHitLag,
ArticleExists,
HasAFloorBelowThePlayer,
ChangeInAirGroundState,
ArticleAvailable,
HoldingItem,
HoldingItemOfType,
LightItemIsInGrabRange,
HeavyItemIsInGrabRange,
ItemOfTypeIsInGrabbingRange,
TurningWithItem,
InWater,
RollADie,
SubActionExists,
ButtonMashingOrStatusExpiredSleepBuryFreeze,
IsNotInDamagingLens,
ButtonPress,
ButtonRelease,
ButtonPressed,
ButtonNotPressed,
StickDirectionPressed,
StickDirectionNotPressed,
IsBeingThrownBySomeone1,
IsBeingThrownBySomeone2,
HasntTethered3Times,
HasPassedOverAnEdgeForward,
HasPassedOverAnEdgeBackward,
IsHoldingSomeoneInGrab,
HitboxHasConnected,
PickUpItem,
HitByCapeEffect,
InWalljump,
InWallCling,
InFootstoolRange,
IsFallingOrHitDown,
HasSmashBall,
CanPickupAnotherItem,
FSmashShorcut,
TapJumpOn,
Unknown (i32)
}
impl Requirement {
fn new(value: i32) -> Argument {
let flip = value >> 31 == 1;
let ty = match value & 0xFF {
0 => Requirement::CharacterExists,
1 => Requirement::AnimationEnd,
2 => Requirement::AnimationHasLooped,
3 => Requirement::OnGround,
4 => Requirement::InAir,
5 => Requirement::HoldingALedge,
6 => Requirement::OnAPassableFloor,
7 => Requirement::Comparison,
8 => Requirement::BitIsSet,
9 => Requirement::FacingRight,
10 => Requirement::FacingLeft,
11 => Requirement::HitboxConnects,
12 => Requirement::TouchingAFloorWallOrCeiling,
13 => Requirement::IsThrowingSomeone,
15 => Requirement::ButtonTap,
20 => Requirement::EnteringOrIsInHitLag,
21 => Requirement::ArticleExists,
23 => Requirement::HasAFloorBelowThePlayer,
27 => Requirement::ChangeInAirGroundState,
28 => Requirement::ArticleAvailable,
31 => Requirement::HoldingItem,
32 => Requirement::HoldingItemOfType,
33 => Requirement::LightItemIsInGrabRange,
34 => Requirement::HeavyItemIsInGrabRange,
35 => Requirement::ItemOfTypeIsInGrabbingRange,
36 => Requirement::TurningWithItem,
42 => Requirement::InWater,
43 => Requirement::RollADie,
44 => Requirement::SubActionExists,
46 => Requirement::ButtonMashingOrStatusExpiredSleepBuryFreeze,
47 => Requirement::IsNotInDamagingLens,
48 => Requirement::ButtonPress,
49 => Requirement::ButtonRelease,
50 => Requirement::ButtonPressed,
51 => Requirement::ButtonNotPressed,
52 => Requirement::StickDirectionPressed,
53 => Requirement::StickDirectionNotPressed,
55 => Requirement::IsBeingThrownBySomeone1,
56 => Requirement::IsBeingThrownBySomeone2,
57 => Requirement::HasntTethered3Times,
58 => Requirement::HasPassedOverAnEdgeForward,
59 => Requirement::HasPassedOverAnEdgeBackward,
60 => Requirement::IsHoldingSomeoneInGrab,
61 => Requirement::HitboxHasConnected,
71 => Requirement::PickUpItem,
76 => Requirement::HitByCapeEffect,
103 => Requirement::InWalljump,
104 => Requirement::InWallCling,
105 => Requirement::InFootstoolRange,
108 => Requirement::IsFallingOrHitDown,
109 => Requirement::HasSmashBall,
111 => Requirement::CanPickupAnotherItem,
115 => Requirement::FSmashShorcut,
123 => Requirement::TapJumpOn,
v => Requirement::Unknown (v),
};
Argument::Requirement { ty, flip }
}
}