use serde::Deserialize;
#[derive(Debug, Deserialize, ShortHand)]
#[shorthand(disable(set))]
pub struct SmallLegend {
legend_id: u64,
legend_name_key: String,
bio_name: String,
bio_aka: String,
weapon_one: String,
weapon_two: String,
strength: String,
dexterity: String,
defense: String,
speed: String,
}
#[derive(Debug, Deserialize, ShortHand)]
#[shorthand(disable(set))]
pub struct FullLegend {
legend_id: u64,
legend_name_key: String,
bio_name: String,
bio_aka: String,
bio_quote: String,
bio_quote_about_attrib: String,
bio_quote_from: String,
bio_quote_from_attrib: String,
bio_text: String,
bot_name: String,
weapon_one: String,
weapon_two: String,
strength: String,
dexterity: String,
defense: String,
speed: String,
}