use brawl_rs::prelude::*;
use std::env::var;
#[tokio::main]
#[cfg(feature = "events")]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let client = BrawlClient::new(var("BRAWL_TOKEN")?);
match GameModes::get(&client).await {
Ok(modes) => {
println!("=== Available Game Modes ({} total) ===", modes.items.len());
for mode in modes.items.iter().take(10) {
println!(
"ID: {} - {}",
mode.id,
mode.name.as_deref().unwrap_or("Unknown")
);
}
}
Err(e) => eprintln!("Error fetching game modes: {}", e),
}
println!();
match Rotation::get(&client).await {
Ok(rotations) => {
for rotation in rotations {
println!("=== Current Event Rotation ===");
println!("Event Mode: {}", rotation.event.mode);
println!("Map: {}", rotation.event.map);
println!("Start Time: {}", rotation.start_time);
println!("End Time: {}", rotation.end_time);
println!(
"Duration: {} minutes",
(rotation.end_time - rotation.start_time).num_minutes()
);
}
}
Err(e) => eprintln!("Error fetching rotation: {:?}", e),
}
Ok(())
}