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/*!
The `euler_axis` module provides the `EulerAxis` struct, which represents an attitude transformation in the form of a
single rotation about an arbitrary axis.
*/
use nalgebra::{Vector3, Vector4};
use std::{fmt, ops};
use crate::FromAttitude;
use crate::attitude::ToAttitude;
use crate::attitude::attitude_types::{
ATTITUDE_EPSILON, EulerAngle, EulerAngleOrder, EulerAxis, Quaternion, RotationMatrix,
};
use crate::constants::{AngleFormat, DEG2RAD, RAD2DEG, RADIANS};
impl EulerAxis {
/// Create a new `EulerAxis` struct from an axis and angle.
///
/// # Arguments
///
/// - `axis` - A `Vector3<f64>` representing the axis of rotation.
/// - `angle` - A `f64` representing the angle of rotation.
/// - `angle_format` - Format for angular elements (Radians or Degrees).
///
/// # Returns
///
/// - A new `EulerAxis` struct.
///
/// # Example
///
/// ```
/// use nalgebra::Vector3;
/// use brahe::attitude::attitude_types::EulerAxis;
/// use brahe::AngleFormat;
///
/// let axis = Vector3::new(1.0, 1.0, 1.0);
/// let angle = 45.0;
///
/// let e = EulerAxis::new(axis, angle, AngleFormat::Degrees);
/// ```
pub fn new(axis: Vector3<f64>, angle: f64, angle_format: AngleFormat) -> Self {
let angle = match angle_format {
AngleFormat::Degrees => angle * DEG2RAD,
AngleFormat::Radians => angle,
};
Self { axis, angle }
}
/// Create a new `EulerAxis` struct from individual axis and angle values.
///
/// # Arguments
///
/// - `x` - A `f64` representing the x-component of the axis of rotation.
/// - `y` - A `f64` representing the y-component of the axis of rotation.
/// - `z` - A `f64` representing the z-component of the axis of rotation.
/// - `angle` - A `f64` representing the angle of rotation.
/// - `angle_format` - Format for angular elements (Radians or Degrees).
///
/// # Returns
///
/// - A new `EulerAxis` struct.
///
/// # Example
///
/// ```
/// use brahe::attitude::attitude_types::EulerAxis;
/// use brahe::AngleFormat;
///
/// let e = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, AngleFormat::Degrees);
/// ```
pub fn from_values(x: f64, y: f64, z: f64, angle: f64, angle_format: AngleFormat) -> Self {
Self::new(Vector3::new(x, y, z), angle, angle_format)
}
/// Create a new `EulerAxis` struct from a `Vector4<f64>`.
/// The angle can be either the first or last component of the vector, and the `vector_first` flag is used to specify
/// the location of the angle in the vector.
///
/// # Arguments
///
/// - `vector` - A `Vector4<f64>` representing the axis and angle of rotation.
/// - `angle_format` - Format for angular elements (Radians or Degrees).
/// - `vector_first` - A `bool` flag indicating if the angle is the first component of the vector. Set to `true` if the angle is the first component.
///
/// # Returns
///
/// - A new `EulerAxis` struct.
///
/// # Example
///
/// ```
/// use nalgebra::Vector4;
/// use brahe::attitude::attitude_types::EulerAxis;
/// use brahe::AngleFormat;
///
/// let vector = Vector4::new(1.0, 1.0, 1.0, 45.0);
/// let e = EulerAxis::from_vector(vector, AngleFormat::Degrees, false);
/// ```
pub fn from_vector(
vector: Vector4<f64>,
angle_format: AngleFormat,
vector_first: bool,
) -> Self {
let (angle, axis) = if vector_first {
(vector[3], Vector3::new(vector[0], vector[1], vector[2]))
} else {
(vector[0], Vector3::new(vector[1], vector[2], vector[3]))
};
Self::new(axis, angle, angle_format)
}
/// Convert the `EulerAxis` struct to a `Vector4<f64>`.
/// The angle can be either the first or last component of the vector, and the `vector_first` flag is used to specify
/// the location of the angle in the vector.
///
/// # Arguments
///
/// - `angle_format` - Format for angular elements in output (Radians or Degrees).
/// - `vector_first` - A `bool` flag indicating if the angle is the first component of the vector. Set to `true` if the angle is the first component.
///
/// # Returns
///
/// - A `Vector4<f64>` representing the axis and angle of rotation.
///
/// # Example
///
/// ```
/// use nalgebra::Vector4;
/// use brahe::attitude::attitude_types::EulerAxis;
/// use brahe::AngleFormat;
///
/// // Create angle-first vector
///
/// let e = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, AngleFormat::Degrees);
/// let vector = e.to_vector(AngleFormat::Degrees, false);
///
/// assert_eq!(vector, Vector4::new(45.0, 1.0, 1.0, 1.0));
///
/// // Create angle-last vector
///
/// let vector = e.to_vector(AngleFormat::Degrees, true);
///
/// assert_eq!(vector, Vector4::new(1.0, 1.0, 1.0, 45.0));
/// ```
pub fn to_vector(&self, angle_format: AngleFormat, vector_first: bool) -> Vector4<f64> {
let angle = match angle_format {
AngleFormat::Degrees => self.angle * RAD2DEG,
AngleFormat::Radians => self.angle,
};
if vector_first {
Vector4::new(self.axis.x, self.axis.y, self.axis.z, angle)
} else {
Vector4::new(angle, self.axis.x, self.axis.y, self.axis.z)
}
}
}
impl fmt::Display for EulerAxis {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// TODO: Accept formatting options per https://doc.rust-lang.org/std/fmt/struct.Formatter.html
write!(
f,
"EulerAxis: [axis: ({}, {}, {}), angle: {}]",
self.axis.x,
self.axis.y,
self.axis.z,
self.angle * RAD2DEG
)
}
}
impl fmt::Debug for EulerAxis {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"EulerAxis<Axis<{},{},{}>,Angle<{}>>",
self.axis.x,
self.axis.y,
self.axis.z,
self.angle * RAD2DEG
)
}
}
impl ops::Index<usize> for EulerAxis {
type Output = f64;
fn index(&self, idx: usize) -> &f64 {
&self.axis[idx]
}
}
impl PartialEq for EulerAxis {
fn eq(&self, other: &Self) -> bool {
(self.axis[0] - other.axis[0]).abs() <= ATTITUDE_EPSILON
&& (self.axis[1] - other.axis[1]).abs() <= ATTITUDE_EPSILON
&& (self.axis[2] - other.axis[2]).abs() <= ATTITUDE_EPSILON
&& (self.angle - other.angle).abs() <= ATTITUDE_EPSILON
}
}
impl From<Quaternion> for EulerAxis {
fn from(q: Quaternion) -> Self {
q.to_euler_axis()
}
}
impl From<RotationMatrix> for EulerAxis {
fn from(r: RotationMatrix) -> Self {
r.to_euler_axis()
}
}
impl From<EulerAngle> for EulerAxis {
fn from(e: EulerAngle) -> Self {
e.to_euler_axis()
}
}
impl FromAttitude for EulerAxis {
/// Create a new `EulerAxis` struct from a `Quaternion`.
///
/// # Arguments
///
/// - `q` - A `Quaternion` representing the attitude transformation.
///
/// # Returns
///
/// - A new `EulerAxis` struct.
///
/// # Example
///
/// ```
/// use brahe::attitude::attitude_types::{Quaternion, EulerAxis};
/// use brahe::attitude::FromAttitude;
///
/// let q = Quaternion::new(1.0, 0.0, 0.0, 0.0);
/// let e = EulerAxis::from_quaternion(q);
/// ```
fn from_quaternion(q: Quaternion) -> Self {
q.to_euler_axis()
}
/// Create a new `EulerAxis` struct from an `EulerAxis`. This is equivalent to cloning the input `EulerAxis`.
///
/// # Arguments
///
/// - `e` - An `EulerAxis` representing the attitude transformation.
///
/// # Returns
///
/// - A new `EulerAxis` struct.
///
/// # Example
///
/// ```
/// use brahe::attitude::attitude_types::EulerAxis;
/// use brahe::attitude::FromAttitude;
/// use brahe::AngleFormat;
///
/// let e = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, AngleFormat::Degrees);
/// let e2 = EulerAxis::from_euler_axis(e);
/// ```
fn from_euler_axis(e: EulerAxis) -> Self {
EulerAxis::new(e.axis, e.angle, RADIANS)
}
/// Create a new `EulerAxis` struct from an `EulerAngle`.
///
/// # Arguments
///
/// - `e` - An `EulerAngle` representing the attitude transformation.
///
/// # Returns
///
/// - A new `EulerAxis` struct.
///
/// # Example
///
/// ```
/// use brahe::attitude::attitude_types::{EulerAngle, EulerAxis, EulerAngleOrder};
/// use brahe::attitude::FromAttitude;
/// use brahe::AngleFormat;
///
/// let e = EulerAngle::new(EulerAngleOrder::XYZ, 45.0, 45.0, 45.0, AngleFormat::Degrees);
/// let e2 = EulerAxis::from_euler_angle(e);
/// ```
fn from_euler_angle(e: EulerAngle) -> Self {
e.to_euler_axis()
}
/// Create a new `EulerAxis` struct from a `RotationMatrix`.
///
/// # Arguments
///
/// - `r` - A `RotationMatrix` representing the attitude transformation.
///
/// # Returns
///
/// - A new `EulerAxis` struct.
///
/// # Example
///
/// ```
/// use brahe::attitude::attitude_types::{RotationMatrix, EulerAxis};
/// use brahe::attitude::FromAttitude;
///
/// let r = RotationMatrix::new(
/// 1.0, 0.0, 0.0,
/// 0.0, 0.70710678, -0.70710678,
/// 0.0, 0.70710678, 0.70710678
/// ).unwrap();
/// let e = EulerAxis::from_rotation_matrix(r);
/// ```
fn from_rotation_matrix(r: RotationMatrix) -> Self {
// Convert to quaternion and then to euler axis
r.to_quaternion().to_euler_axis()
}
}
impl ToAttitude for EulerAxis {
/// Convert the `EulerAxis` struct to a `Quaternion`.
///
/// # Returns
///
/// - A `Quaternion` representing the attitude transformation.
///
/// # Example
///
/// ```
/// use brahe::attitude::attitude_types::EulerAxis;
/// use brahe::attitude::ToAttitude;
/// use brahe::AngleFormat;
///
/// let e = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, AngleFormat::Degrees);
/// let q = e.to_quaternion();
/// ```
fn to_quaternion(&self) -> Quaternion {
Quaternion::from_euler_axis(*self)
}
/// Convert the `EulerAxis` struct to an `EulerAxis`. This is equivalent to cloning the input `EulerAxis`.
///
/// # Returns
///
/// - A new `EulerAxis` struct.
///
/// # Example
///
/// ```
/// use brahe::attitude::attitude_types::EulerAxis;
/// use brahe::attitude::ToAttitude;
/// use brahe::AngleFormat;
///
/// let e = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, AngleFormat::Degrees);
/// let e2 = e.to_euler_axis();
/// ```
fn to_euler_axis(&self) -> EulerAxis {
*self
}
/// Convert the `EulerAxis` struct to an `EulerAngle`. The `order` field is used to specify the order of the Euler angles.
/// The `order` field is specified by the `EulerAngleOrder` enum.
///
/// # Arguments
///
/// - `order` - An `EulerAngleOrder` enum specifying the order of the Euler angles.
///
/// # Returns
///
/// - A new `EulerAngle` struct.
///
/// # Example
///
/// ```
/// use brahe::attitude::attitude_types::{EulerAxis, EulerAngleOrder};
/// use brahe::attitude::ToAttitude;
/// use brahe::AngleFormat;
///
/// let euler_axis = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, AngleFormat::Degrees);
/// let euler_angle = euler_axis.to_euler_angle(EulerAngleOrder::XYZ);
/// ```
fn to_euler_angle(&self, order: EulerAngleOrder) -> EulerAngle {
EulerAngle::from_euler_axis(*self, order)
}
/// Convert the `EulerAxis` struct to a `RotationMatrix`.
///
/// # Returns
///
/// - A new `RotationMatrix` struct.
///
/// # Example
///
/// ```
/// use brahe::attitude::attitude_types::EulerAxis;
/// use brahe::attitude::ToAttitude;
/// use brahe::AngleFormat;
///
/// let e = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, AngleFormat::Degrees);
/// let r = e.to_rotation_matrix();
/// ```
fn to_rotation_matrix(&self) -> RotationMatrix {
self.to_quaternion().to_rotation_matrix()
}
}
#[cfg(test)]
#[cfg_attr(coverage_nightly, coverage(off))]
mod tests {
use super::*;
use crate::constants::{DEGREES, RADIANS};
use approx::assert_abs_diff_eq;
use std::f64::consts::PI;
#[test]
fn new() {
let e = EulerAxis::new(Vector3::new(1.0, 1.0, 1.0), 45.0, DEGREES);
assert_eq!(e.axis, Vector3::new(1.0, 1.0, 1.0));
assert_eq!(e.angle, 45.0 * DEG2RAD);
}
#[test]
fn from_values() {
let e = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, DEGREES);
assert_eq!(e.axis, Vector3::new(1.0, 1.0, 1.0));
assert_eq!(e.angle, 45.0 * DEG2RAD);
}
#[test]
fn from_vector_vector_first() {
let vector = Vector4::new(1.0, 1.0, 1.0, 45.0);
let e = EulerAxis::from_vector(vector, DEGREES, true);
assert_eq!(e.axis, Vector3::new(1.0, 1.0, 1.0));
assert_eq!(e.angle, 45.0 * DEG2RAD);
}
#[test]
fn from_vector_angle_first() {
let vector = Vector4::new(45.0, 1.0, 1.0, 1.0);
let e = EulerAxis::from_vector(vector, DEGREES, false);
assert_eq!(e.axis, Vector3::new(1.0, 1.0, 1.0));
assert_eq!(e.angle, 45.0 * DEG2RAD);
}
#[test]
fn to_vector_vector_first() {
let e = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, DEGREES);
let vector = e.to_vector(DEGREES, true);
assert_eq!(vector, Vector4::new(1.0, 1.0, 1.0, 45.0));
}
#[test]
fn to_vector_angle_first() {
let e = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, DEGREES);
let vector = e.to_vector(DEGREES, false);
assert_eq!(vector, Vector4::new(45.0, 1.0, 1.0, 1.0));
}
#[test]
fn from_quaternion() {
let q = Quaternion::new(1.0, 0.0, 0.0, 0.0);
let e = EulerAxis::from_quaternion(q);
assert_eq!(e.axis, Vector3::new(1.0, 0.0, 0.0));
assert_eq!(e.angle, 0.0);
}
#[test]
fn from_euler_axis() {
let e = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, DEGREES);
let e2 = EulerAxis::from_euler_axis(e);
assert_eq!(e, e2);
// Check that the quaternions are not the same in memory
assert!(!std::ptr::eq(&e, &e2));
}
#[test]
fn from_euler_angle_x_axis() {
let e = EulerAngle::new(EulerAngleOrder::XYZ, 45.0, 0.0, 0.0, DEGREES);
let e2 = EulerAxis::from_euler_angle(e);
assert_eq!(e2.axis, Vector3::new(1.0, 0.0, 0.0));
assert_abs_diff_eq!(e2.angle, PI / 4.0, epsilon = 1e-12);
}
#[test]
fn from_euler_angle_y_axis() {
let e = EulerAngle::new(EulerAngleOrder::XYZ, 0.0, 45.0, 0.0, DEGREES);
let e2 = EulerAxis::from_euler_angle(e);
assert_eq!(e2.axis, Vector3::new(0.0, 1.0, 0.0));
assert_abs_diff_eq!(e2.angle, PI / 4.0, epsilon = 1e-12);
}
#[test]
fn from_euler_angle_z_axis() {
let e = EulerAngle::new(EulerAngleOrder::XYZ, 0.0, 0.0, 45.0, DEGREES);
let e2 = EulerAxis::from_euler_angle(e);
assert_eq!(e2.axis, Vector3::new(0.0, 0.0, 1.0));
assert_abs_diff_eq!(e2.angle, PI / 4.0, epsilon = 1e-12);
}
#[test]
#[allow(non_snake_case)]
fn from_rotation_matrix_Rx() {
let r = RotationMatrix::new(
1.0,
0.0,
0.0,
0.0,
std::f64::consts::FRAC_1_SQRT_2,
std::f64::consts::FRAC_1_SQRT_2,
0.0,
-std::f64::consts::FRAC_1_SQRT_2,
std::f64::consts::FRAC_1_SQRT_2,
)
.unwrap();
let e = EulerAxis::from_rotation_matrix(r);
assert_eq!(e.axis, Vector3::new(1.0, 0.0, 0.0));
assert_abs_diff_eq!(e.angle, PI / 4.0, epsilon = 1e-12);
}
#[test]
#[allow(non_snake_case)]
fn from_rotation_matrix_Ry() {
let r = RotationMatrix::new(
std::f64::consts::FRAC_1_SQRT_2,
0.0,
-std::f64::consts::FRAC_1_SQRT_2,
0.0,
1.0,
0.0,
std::f64::consts::FRAC_1_SQRT_2,
0.0,
std::f64::consts::FRAC_1_SQRT_2,
)
.unwrap();
let e = EulerAxis::from_rotation_matrix(r);
assert_eq!(e.axis, Vector3::new(0.0, 1.0, 0.0));
assert_abs_diff_eq!(e.angle, PI / 4.0, epsilon = 1e-12);
}
#[test]
#[allow(non_snake_case)]
fn from_rotation_matrix_Rz() {
let r = RotationMatrix::new(
std::f64::consts::FRAC_1_SQRT_2,
std::f64::consts::FRAC_1_SQRT_2,
0.0,
-std::f64::consts::FRAC_1_SQRT_2,
std::f64::consts::FRAC_1_SQRT_2,
0.0,
0.0,
0.0,
1.0,
)
.unwrap();
let e = EulerAxis::from_rotation_matrix(r);
assert_eq!(e.axis, Vector3::new(0.0, 0.0, 1.0));
assert_abs_diff_eq!(e.angle, PI / 4.0, epsilon = 1e-12);
}
#[test]
fn to_quaternion() {
let e = EulerAxis::from_values(1.0, 0.0, 0.0, 0.0, RADIANS);
let q = e.to_quaternion();
assert_eq!(q, Quaternion::new(1.0, 0.0, 0.0, 0.0));
}
#[test]
fn to_euler_axis() {
let e = EulerAxis::from_values(1.0, 1.0, 1.0, 45.0, DEGREES);
let e2 = e.to_euler_axis();
assert_eq!(e, e2);
// Check that the quaternions are not the same in memory
assert!(!std::ptr::eq(&e, &e2));
}
#[test]
#[allow(non_snake_case)]
fn to_euler_angle_Rx() {
let e = EulerAxis::from_values(1.0, 0.0, 0.0, PI / 4.0, RADIANS);
let e2 = e.to_euler_angle(EulerAngleOrder::XYZ);
assert_eq!(e2.order, EulerAngleOrder::XYZ);
assert_abs_diff_eq!(e2.phi, PI / 4.0, epsilon = 1e-12);
assert_eq!(e2.theta, 0.0);
assert_eq!(e2.psi, 0.0);
}
#[test]
#[allow(non_snake_case)]
fn to_euler_angle_Ry() {
let e = EulerAxis::from_values(0.0, 1.0, 0.0, PI / 4.0, RADIANS);
let e2 = e.to_euler_angle(EulerAngleOrder::XYZ);
assert_eq!(e2.order, EulerAngleOrder::XYZ);
assert_eq!(e2.phi, 0.0);
assert_abs_diff_eq!(e2.theta, PI / 4.0, epsilon = 1e-12);
assert_eq!(e2.psi, 0.0);
}
#[test]
#[allow(non_snake_case)]
fn to_euler_angle_Rz() {
let e = EulerAxis::from_values(0.0, 0.0, 1.0, PI / 4.0, RADIANS);
let e2 = e.to_euler_angle(EulerAngleOrder::XYZ);
assert_eq!(e2.order, EulerAngleOrder::XYZ);
assert_eq!(e2.phi, 0.0);
assert_eq!(e2.theta, 0.0);
assert_abs_diff_eq!(e2.psi, PI / 4.0, epsilon = 1e-12);
}
#[test]
#[allow(non_snake_case)]
fn to_rotation_matrix_Rx() {
let e = EulerAxis::from_values(1.0, 0.0, 0.0, PI / 4.0, RADIANS);
let r = e.to_rotation_matrix();
assert_abs_diff_eq!(r[(0, 0)], 1.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(0, 1)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(0, 2)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(1, 0)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(1, 1)], std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
assert_abs_diff_eq!(r[(1, 2)], std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
assert_abs_diff_eq!(r[(2, 0)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(2, 1)], -std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
assert_abs_diff_eq!(r[(2, 2)], std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
}
#[test]
#[allow(non_snake_case)]
fn to_rotation_matrix_Ry() {
let e = EulerAxis::from_values(0.0, 1.0, 0.0, PI / 4.0, RADIANS);
let r = e.to_rotation_matrix();
assert_abs_diff_eq!(r[(0, 0)], std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
assert_abs_diff_eq!(r[(0, 1)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(0, 2)], -std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
assert_abs_diff_eq!(r[(1, 0)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(1, 1)], 1.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(1, 2)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(2, 0)], std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
assert_abs_diff_eq!(r[(2, 1)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(2, 2)], std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
}
#[test]
#[allow(non_snake_case)]
fn to_rotation_matrix_Rz() {
let e = EulerAxis::from_values(0.0, 0.0, 1.0, PI / 4.0, RADIANS);
let r = e.to_rotation_matrix();
assert_abs_diff_eq!(r[(0, 0)], std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
assert_abs_diff_eq!(r[(0, 1)], std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
assert_abs_diff_eq!(r[(0, 2)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(1, 0)], -std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
assert_abs_diff_eq!(r[(1, 1)], std::f64::consts::FRAC_1_SQRT_2, epsilon = 1e-12);
assert_abs_diff_eq!(r[(1, 2)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(2, 0)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(2, 1)], 0.0, epsilon = 1e-12);
assert_abs_diff_eq!(r[(2, 2)], 1.0, epsilon = 1e-12);
}
}