#[macro_use]
extern crate lazy_static;
mod bterm;
mod consoles;
mod gamestate;
mod hal;
mod initializer;
mod input;
pub mod rex;
pub use bracket_embedding::prelude::{embedded_resource, link_resource, EMBED};
pub type BResult<T> = anyhow::Result<T, Box<dyn std::error::Error + Send + Sync>>;
pub(crate) use input::clear_input_state;
pub type FontCharType = u16;
pub use consoles::console;
#[cfg(all(
any(feature = "opengl", feature = "webgpu"),
any(feature = "crossterm", feature = "curses")
))]
compile_error!("Default features (opengl) must be disabled for other back-ends");
pub mod prelude {
pub use crate::bterm::*;
pub use crate::consoles::*;
pub use crate::gamestate::GameState;
pub use crate::hal::{init_raw, BTermPlatform, Font, InitHints, Shader, BACKEND};
pub use crate::initializer::*;
pub use crate::input::{BEvent, Input, INPUT};
pub use crate::rex;
pub use crate::rex::*;
pub use crate::BResult;
pub use crate::FontCharType;
pub use bracket_color::prelude::*;
pub use bracket_embedding::prelude::{embedded_resource, link_resource, EMBED};
pub use bracket_geometry::prelude::*;
pub type BError = std::result::Result<(), Box<dyn std::error::Error + Send + Sync>>;
#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
pub use glutin::event::VirtualKeyCode;
#[cfg(all(feature = "webgpu", not(feature = "opengl")))]
pub use crate::hal::VirtualKeyCode;
#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
pub use crate::hal::GlCallback;
#[cfg(target_arch = "wasm32")]
pub use crate::hal::VirtualKeyCode;
#[cfg(feature = "curses")]
pub use crate::hal::VirtualKeyCode;
#[cfg(feature = "crossterm")]
pub use crate::hal::VirtualKeyCode;
}
#[macro_export]
macro_rules! add_wasm_support {
() => {
#[cfg(target_arch = "wasm32")]
use wasm_bindgen::prelude::*;
#[cfg(target_arch = "wasm32")]
#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
pub fn wasm_main() {
main().expect("Error in main");
}
};
}