use super::{gl_error, TextureId};
use crate::BResult;
use bracket_color::prelude::RGB;
use bracket_embedding::prelude::EMBED;
use glow::HasContext;
#[derive(PartialEq, Clone)]
pub struct Font {
pub bitmap_file: String,
pub width: u32,
pub height: u32,
pub gl_id: Option<TextureId>,
pub tile_size: (u32, u32),
pub explicit_background: Option<RGB>,
pub font_dimensions_glyphs: (u32, u32),
pub font_dimensions_texture: (f32, f32),
}
#[allow(non_snake_case)]
impl Font {
pub fn new<S: ToString>(filename: S, width: u32, height: u32, tile_size: (u32, u32)) -> Font {
Font {
bitmap_file: filename.to_string(),
width,
height,
gl_id: None,
tile_size,
explicit_background: None,
font_dimensions_glyphs: (tile_size.0 / width, tile_size.1 / height),
font_dimensions_texture: (
tile_size.0 as f32 / width as f32,
tile_size.1 as f32 / height as f32,
),
}
}
fn load_image(filename: &str) -> image::DynamicImage {
let resource = EMBED.lock().get_resource(filename.to_string());
match resource {
None => image::open(std::path::Path::new(&filename.to_string()))
.expect("Failed to load texture"),
Some(res) => image::load_from_memory(res).expect("Failed to load texture from memory"),
}
}
pub fn load<S: ToString>(
filename: S,
tile_size: (u32, u32),
explicit_background: Option<RGB>,
) -> Font {
let img = Font::load_image(&filename.to_string());
Font {
bitmap_file: filename.to_string(),
width: img.width(),
height: img.height(),
gl_id: None,
tile_size,
explicit_background,
font_dimensions_glyphs: (img.width() / tile_size.0, img.height() / tile_size.1),
font_dimensions_texture: (
tile_size.0 as f32 / img.width() as f32,
tile_size.1 as f32 / img.height() as f32,
),
}
}
pub fn setup_gl_texture(&mut self, gl: &glow::Context) -> BResult<TextureId> {
let texture;
unsafe {
texture = gl.create_texture().unwrap();
gl.bind_texture(glow::TEXTURE_2D, Some(texture));
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_WRAP_S,
glow::CLAMP_TO_EDGE as i32,
); gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_WRAP_T,
glow::CLAMP_TO_EDGE as i32,
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_MIN_FILTER,
glow::NEAREST as i32,
);
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_MAG_FILTER,
glow::NEAREST as i32,
);
let img_orig = Font::load_image(&self.bitmap_file);
let w = img_orig.width() as i32;
let h = img_orig.height() as i32;
self.width = w as u32;
self.height = h as u32;
let img_flip = img_orig.flipv();
let img = img_flip.to_rgba8();
let mut data = img.into_raw();
if let Some(bg_rgb) = self.explicit_background {
let bg_r = (bg_rgb.r * 255.0) as u8;
let bg_g = (bg_rgb.g * 255.0) as u8;
let bg_b = (bg_rgb.b * 255.0) as u8;
let len = data.len() / 4;
for i in 0..len {
let idx = i * 4;
if data[idx] == bg_r && data[idx + 1] == bg_g && data[idx + 2] == bg_b {
data[idx] = 0;
data[idx + 1] = 0;
data[idx + 2] = 0;
data[idx + 3] = 0;
}
}
}
let format = glow::RGBA;
gl.tex_image_2d(
glow::TEXTURE_2D,
0,
format as i32,
w,
h,
0,
format,
glow::UNSIGNED_BYTE,
Some(&data),
);
}
self.gl_id = Some(texture);
gl_error(gl);
Ok(texture)
}
pub fn bind_texture(&self, gl: &glow::Context) {
unsafe {
gl.bind_texture(glow::TEXTURE_2D, self.gl_id);
gl_error(gl);
}
}
}
#[cfg(test)]
mod tests {
use super::Font;
#[test]
fn make_font_minimal() {
let f = Font::new("test.png", 1, 2, (8, 8));
assert_eq!(f.bitmap_file, "test.png");
assert_eq!(f.width, 1);
assert_eq!(f.height, 2);
}
#[test]
fn make_font_from_file() {
let f = Font::load("resources/terminal8x8.png", (8, 8), None);
assert_eq!(f.width, 128);
assert_eq!(f.height, 128);
}
}