mod font;
pub use font::*;
mod init;
mod shader;
pub use init::*;
pub use shader::*;
mod mainloop;
pub use mainloop::*;
pub struct InitHints {
pub vsync: bool,
pub fullscreen: bool,
pub frame_sleep_time: Option<f32>,
}
impl InitHints {
pub fn new() -> Self {
Self {
vsync: true,
fullscreen: false,
frame_sleep_time: None,
}
}
}
pub fn log(s: &str) {
println!("{}", s);
}