use glow::HasContext;
pub fn setup_quad(gl: &glow::Context) -> glow::WebVertexArrayKey {
let quad_vertices: [f32; 24] = [
-1.0, 1.0, 0.0, 1.0, -1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0,
-1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
];
let (vertex_array, vertex_buffer);
unsafe {
vertex_array = gl.create_vertex_array().unwrap();
gl.bind_vertex_array(Some(vertex_array));
vertex_buffer = gl.create_buffer().unwrap();
gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buffer));
gl.buffer_data_u8_slice(
glow::ARRAY_BUFFER,
&quad_vertices.align_to::<u8>().1,
glow::STATIC_DRAW,
);
gl.enable_vertex_attrib_array(0);
gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buffer));
let stride = 4 * std::mem::size_of::<f32>() as i32;
gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
gl.enable_vertex_attrib_array(1);
gl.vertex_attrib_pointer_f32(
1,
2,
glow::FLOAT,
false,
stride,
2 * std::mem::size_of::<f32>() as i32,
);
gl.bind_vertex_array(None);
}
vertex_array
}