use glow::HasContext;
use std::mem;
pub fn setup_quad(gl: &glow::Context) -> u32 {
let quad_vertices: [f32; 24] = [
-1.0, 1.0, 0.0, 1.0, -1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0,
-1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
];
let (quad_vao, quad_vbo);
unsafe {
quad_vao = gl.create_vertex_array().unwrap();
quad_vbo = gl.create_buffer().unwrap();
gl.bind_vertex_array(Some(quad_vbo));
gl.bind_buffer(glow::ARRAY_BUFFER, Some(quad_vbo));
gl.buffer_data_u8_slice(
glow::ARRAY_BUFFER,
&quad_vertices.align_to::<u8>().1,
glow::STATIC_DRAW,
);
gl.enable_vertex_attrib_array(0);
let stride = 4 * mem::size_of::<f32>() as i32;
gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
gl.enable_vertex_attrib_array(1);
gl.vertex_attrib_pointer_f32(
1,
2,
glow::FLOAT,
false,
stride,
2 * mem::size_of::<f32>() as i32,
);
}
quad_vao
}