[[bench]]
harness = false
name = "dice"
[dependencies.lazy_static]
optional = true
version = "1.4.0"
[dependencies.rand]
default-features = false
version = "0.8"
[dependencies.rand_xorshift]
version = "0.3.0"
[dependencies.regex]
optional = true
version = "1.3.6"
[dependencies.serde_crate]
features = ["derive"]
optional = true
package = "serde"
version = "~1.0.110"
[dev-dependencies.criterion]
version = "~0.4"
[dev-dependencies.serde_json]
version = "~1.0"
[features]
default = ["parsing"]
parsing = ["regex", "lazy_static"]
serde = ["serde_crate", "rand_xorshift/serde1"]
[package]
authors = ["Herbert Wolverson <herberticus@gmail.com>"]
categories = ["game-engines", "random"]
description = 'Random number generator (xorshift based), focused on dice rolling. Optionally includes parsing of RPG-style dice strings (e.g. "3d6+12"). Part of the bracket-lib family.'
edition = "2021"
homepage = "https://github.com/thebracket/bracket-lib"
keywords = ["roguelike", "gamedev", "random", "xorshift", "dice"]
license = "MIT"
name = "bracket-random"
publish = true
readme = "README.md"
repository = "https://github.com/thebracket/bracket-lib"
resolver = "2"
version = "0.8.7"
[target.'cfg(not(any(target_arch = "wasm32")))'.dependencies.getrandom]
version = "0.2.2"
[target.wasm32-unknown-unknown.dependencies.js-sys]
version = "0.3.48"
[target.wasm32-unknown-unknown.dependencies.wasm-bindgen]
version = "0.2"