bracket-pathfinding 0.8.1

Pathfinding and field-of view utilities. A Star, Dijkstra. Part of the bracket-lib family.
Documentation
[package]

name = "bracket-pathfinding"

version = "0.8.1"

authors = ["Herbert Wolverson <herberticus@gmail.com>"]

edition = "2018"

publish = true

description = "Pathfinding and field-of view utilities. A Star, Dijkstra. Part of the bracket-lib family."

homepage = "https://github.com/thebracket/bracket-lib"

repository = "https://github.com/thebracket/bracket-lib"

readme = "README.md"

keywords = ["gamedev", "pathfinding", "astar", "dijkstra", "field-of-view"]

categories = ["game-engines", "graphics"]

license = "MIT"



# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html



[features]

threaded = ["rayon"]



[dependencies]

bracket-geometry = "~0.8.1"

bracket-algorithm-traits = "~0.8.1"

rayon = { version = "1.3.0", optional = true }

smallvec = "1.2.0"



[dev-dependencies]

crossterm = "0.17.3"

bracket-random = "0.8.0"

bracket-color = { version = "~0.8.1", features = [ "rex", "palette" ] }

criterion = "0.3.1"



[[bench]]

name = "fov_benchmark"

harness = false



[[bench]]

name = "astar_benchmark"

harness = false