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//! This crate is part of the `bracket-lib` family.
//!
//! It provides traits for you to implement on your map (and other geometric constructs),
//! translating them into a format that works with the `bracket-pathfinding` and `bracket-geometry`
//! systems.
//!
//! It is a separate crate so that both can depend upon it.
//!
//! Defaults are provided to get you up and running quickly, but may (should!) be overridden if you
//! don't want to use my default array striding.
//!
//! For example:
//! ```rust
//! use bracket_algorithm_traits::prelude::{BaseMap, Algorithm2D};
//! use bracket_geometry::prelude::Point;
//!
//! struct TestMap{};
//! impl BaseMap for TestMap {}
//! impl Algorithm2D for TestMap{
//! fn dimensions(&self) -> Point {
//! Point::new(2, 2)
//! }
//! }
//! ```
/// Exported traits