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// Copyright (c) 2021, BlockProject 3D
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of BlockProject 3D nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// The reason why this is needed is because the 3 examples of usage of the Logger struct requires
// some context to not make it confusing.
#![allow(clippy::needless_doctest_main)]
mod backend;
mod internal;
use bp3d_fs::dirs::App;
use crossbeam_channel::Receiver;
use log::Level;
use once_cell::sync::Lazy;
use std::path::PathBuf;
/// Represents a log message in the [LogBuffer](crate::LogBuffer).
#[derive(Clone)]
pub struct LogMsg {
/// The message string.
pub msg: String,
/// The crate name that issued this log.
pub target: String,
/// The log level.
pub level: Level,
}
/// The log buffer type.
pub type LogBuffer = Receiver<LogMsg>;
/// Trait to allow getting a log directory from either a bp3d_fs::dirs::App or a String.
pub trait GetLogs {
/// Gets the log directory as a PathBuf.
///
/// Returns None if no directory could be computed.
fn get_logs(self) -> Option<PathBuf>;
}
impl<'a> GetLogs for &'a String {
fn get_logs(self) -> Option<PathBuf> {
self.as_str().get_logs()
}
}
impl<'a, 'b> GetLogs for &'a App<'b> {
fn get_logs(self) -> Option<PathBuf> {
self.get_logs().map(|v| v.into()).ok()
}
}
impl<'a> GetLogs for &'a str {
fn get_logs(self) -> Option<PathBuf> {
let app = App::new(self);
app.get_logs().map(|v| v.into()).ok()
}
}
/// The base logger builder/initializer.
///
/// # Examples
///
/// The following example shows basic initialization of this logger.
/// ```
/// use bp3d_logger::Logger;
/// use log::info;
/// use log::LevelFilter;
///
/// fn main() {
/// Logger::new().add_stdout().add_file("my-app").run(|| {
/// log::set_max_level(LevelFilter::Info);
/// //...
/// info!("Example message");
/// });
/// }
/// ```
///
/// The following example shows initialization of this logger with a return value.
/// ```
/// use bp3d_logger::Logger;
/// use log::info;
/// use log::LevelFilter;
///
/// fn main() {
/// let code = Logger::new().add_stdout().add_file("my-app").run(|| {
/// log::set_max_level(LevelFilter::Info);
/// //...
/// info!("Example message");
/// 0
/// });
/// std::process::exit(code);
/// }
/// ```
///
/// The following example shows initialization of this logger and use of the log buffer.
/// ```
/// use bp3d_logger::Logger;
/// use log::info;
/// use log::LevelFilter;
///
/// fn main() {
/// Logger::new().add_stdout().add_file("my-app").run(|| {
/// log::set_max_level(LevelFilter::Info);
/// bp3d_logger::enable_log_buffer(); // Enable log redirect pump into application channel.
/// //... application code with log redirect pump.
/// info!("Example message");
/// let l = bp3d_logger::get_log_buffer().recv().unwrap();// Capture the last log message.
/// println!("Last log message: {}", l.msg);
/// bp3d_logger::disable_log_buffer();
/// //... application code without log redirect pump.
/// });
/// }
/// ```
#[derive(Default)]
pub struct Logger {
std: Option<backend::StdBackend>,
file: Option<backend::FileBackend>,
}
impl Logger {
/// Creates a new instance of a logger builder.
pub fn new() -> Logger {
Logger::default()
}
/// Enables stdout logging with automatic redirection of error logs to stderr.
pub fn add_stdout(mut self) -> Self {
self.std = Some(backend::StdBackend::new(true));
self
}
/// Enables file logging to the given application.
///
/// The application is given as a reference to [GetLogs](crate::GetLogs) to allow obtaining
/// a log directory from various sources.
///
/// If the log directory could not be found the function prints an error to stderr.
pub fn add_file<T: GetLogs>(mut self, app: T) -> Self {
if let Some(logs) = app.get_logs() {
self.file = Some(backend::FileBackend::new(logs));
} else {
eprintln!("Failed to obtain application log directory");
}
self
}
/// Initializes the log implementation with this current configuration.
///
/// NOTE: This takes a closure to flush all log buffers before returning. It is
/// necessary to manually flush log buffers because this implementation uses threads
/// to avoid blocking the main thread when issuing logs.
///
/// NOTE 2: There are no safety concerns with running twice this function in the same
/// application, only that calling this function may be slow due to thread management.
pub fn run<R, F: FnOnce() -> R>(self, f: F) -> R {
let _ = log::set_logger(&*BP3D_LOGGER); // Ignore the error
// (we can't do anything if there's already a logger set;
// unfortunately that is a limitation of the log crate)
BP3D_LOGGER.start_new_thread(self); // Re-start the logging thread with the new configuration.
BP3D_LOGGER.enable(true); // Enable logging.
let res = f();
// Disable the logger so further log requests are dropped.
BP3D_LOGGER.enable(false);
// Send termination command and join with logging thread.
BP3D_LOGGER.terminate();
// Clear by force all content of in memory log buffer.
BP3D_LOGGER.clear_log_buffer();
res
}
}
static BP3D_LOGGER: Lazy<internal::LoggerImpl> = Lazy::new(internal::LoggerImpl::new);
/// Enables the log redirect pump.
pub fn enable_log_buffer() {
BP3D_LOGGER.enable_log_buffer(true);
}
/// Disables the log redirect pump.
pub fn disable_log_buffer() {
BP3D_LOGGER.enable_log_buffer(false);
BP3D_LOGGER.clear_log_buffer();
}
/// Returns the buffer from the log redirect pump.
pub fn get_log_buffer() -> LogBuffer {
BP3D_LOGGER.get_log_buffer()
}