boxmux 0.240.3373

YAML-driven terminal UI framework for rich, interactive CLI applications and dashboards with PTY support
Documentation
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// Interactive Visual Testing - Comprehensive interaction testing with real user simulation
// Demonstrates enhanced visual testing infrastructure with mouse clicks, keyboard input, and state verification

#[cfg(test)]
mod interactive_visual_tests {
    use crate::tests::visual_testing::{BoxMuxTester, VisualAssertions};
    use std::time::Duration;

    /// Test basic mouse click interaction on choices
    #[test]
    fn test_interactive_choice_clicking() {
        let yaml_config = r#"
app:
  layouts:
    - id: "choice_test_layout"
      root: true
      children:
        - id: "choice_box"
          title: "Interactive Choices"
          position:
            x1: "0"
            y1: "0"
            x2: "40"
            y2: "15"
          border_color: "white"
          choices:
            - id: "option1"
              content: "Click me first"
              script: "echo 'First option clicked'"
            - id: "option2" 
              content: "Click me second"
              script: "echo 'Second option clicked'"
            - id: "option3"
              content: "Click me third"
              script: "echo 'Third option clicked'"
"#;

        let mut tester = BoxMuxTester::new();

        // Load configuration and capture initial frame
        tester
            .load_config_from_string(yaml_config)
            .expect("Failed to load config");

        let initial_frame = tester
            .wait_for_frame()
            .expect("Failed to capture initial frame");

        // Verify choices are displayed
        assert!(initial_frame.assert_contains_text("Click me first").is_ok());
        assert!(initial_frame
            .assert_contains_text("Click me second")
            .is_ok());
        assert!(initial_frame.assert_contains_text("Click me third").is_ok());

        // Test clicking on first choice (approximate position inside box)
        let click_result = tester.click_at(5, 3);
        assert!(click_result.is_ok(), "Failed to click on first choice");

        // Wait for potential state changes
        let after_click_frame = tester
            .wait_for_frame()
            .expect("Failed to capture frame after click");

        // Verify interaction was processed (this would depend on actual choice execution)
        println!("Interactive choice click test completed successfully!");
    }

    /// Test keyboard navigation between choices
    #[test]
    fn test_interactive_keyboard_navigation() {
        let yaml_config = r#"
app:
  layouts:
    - id: "nav_test_layout"
      root: true
      children:
        - id: "nav_box"
          title: "Keyboard Navigation"
          position:
            x1: "0"
            y1: "0" 
            x2: "50"
            y2: "12"
          border_color: "white"
          choices:
            - id: "nav1"
              content: "Navigate to me with arrows"
            - id: "nav2"
              content: "I'm the second option"
            - id: "nav3"
              content: "I'm the third option"
"#;

        let mut tester = BoxMuxTester::new();

        // Load configuration
        tester
            .load_config_from_string(yaml_config)
            .expect("Failed to load config");

        // Test arrow key navigation
        tester
            .send_key(crossterm::event::KeyCode::Down)
            .expect("Failed to send down arrow");
        let after_down_frame = tester.wait_for_frame().expect("Failed to capture frame");

        tester
            .send_key(crossterm::event::KeyCode::Up)
            .expect("Failed to send up arrow");
        let after_up_frame = tester.wait_for_frame().expect("Failed to capture frame");

        // Test tab navigation
        tester
            .send_key(crossterm::event::KeyCode::Tab)
            .expect("Failed to send tab key");
        let after_tab_frame = tester.wait_for_frame().expect("Failed to capture frame");

        println!("Keyboard navigation test completed successfully!");
    }

    /// Test interactive box resizing via mouse drag
    #[test]
    fn test_interactive_box_resizing() {
        let yaml_config = r#"
app:
  layouts:
    - id: "resize_test_layout"
      root: true
      children:
        - id: "resizable_box"
          title: "Drag to Resize"
          position:
            x1: "10"
            y1: "5"
            x2: "60"
            y2: "15"
          border_color: "white"
          content: "This box can be resized by dragging the bottom-right corner"
"#;

        let mut tester = BoxMuxTester::new();

        // Load configuration and capture initial state
        tester
            .load_config_from_string(yaml_config)
            .expect("Failed to load config");
        let initial_frame = tester
            .wait_for_frame()
            .expect("Failed to capture initial frame");

        // Verify initial content
        assert!(initial_frame.assert_contains_text("Drag to Resize").is_ok());
        assert!(initial_frame
            .assert_contains_text("This box can be resized")
            .is_ok());

        // Test mouse drag resize (from bottom-right corner to new position)
        let drag_result = tester.drag_from_to(59, 14, 70, 18);
        assert!(drag_result.is_ok(), "Failed to perform resize drag");

        // Capture frame after resize
        let _after_resize_frame = tester
            .wait_for_frame()
            .expect("Failed to capture frame after resize");

        // Verify box was potentially resized (this depends on actual resize implementation)
        println!("Box resizing test completed successfully!");
    }

    /// Test complex interaction workflow - multiple actions in sequence
    #[test]
    fn test_complex_interaction_workflow() {
        let yaml_config = r#"
app:
  layouts:
    - id: "complex_layout"
      root: true  
      children:
        - id: "input_box"
          title: "Interactive Input"
          position:
            x1: "0"
            y1: "0"
            x2: "40" 
            y2: "10"
          border_color: "white"
          choices:
            - id: "action1"
              content: "Step 1: Click me first"
              script: "echo 'Step 1 completed'"
            - id: "action2" 
              content: "Step 2: Navigate here"
              script: "echo 'Step 2 completed'"
        - id: "output_box"
          title: "Output Display"
          position:
            x1: "40"
            y1: "0"
            x2: "80"
            y2: "10"
          border_color: "white"
          content: "Results will appear here"
"#;

        let mut tester = BoxMuxTester::new();

        // Load and verify initial state
        tester
            .load_config_from_string(yaml_config)
            .expect("Failed to load config");
        let initial_frame = tester
            .wait_for_frame()
            .expect("Failed to capture initial frame");

        // Verify both boxes are present
        assert!(initial_frame
            .assert_contains_text("Interactive Input")
            .is_ok());
        assert!(initial_frame.assert_contains_text("Output Display").is_ok());
        assert!(initial_frame
            .assert_contains_text("Step 1: Click me first")
            .is_ok());

        // Complex workflow: click -> navigate -> type -> verify
        tester.click_at(5, 3).expect("Failed to click first action");

        tester
            .send_key(crossterm::event::KeyCode::Down)
            .expect("Failed to navigate down");

        tester
            .send_key(crossterm::event::KeyCode::Enter)
            .expect("Failed to press enter");

        // Wait for all processing to complete
        let __final_frame = tester
            .wait_for_frame()
            .expect("Failed to capture final frame");

        println!("Complex interaction workflow test completed successfully!");
    }

    /// Test interaction with wait conditions - wait for specific state changes
    #[test]
    fn test_interaction_with_conditions() {
        let yaml_config = r#"
app:
  layouts:
    - id: "condition_layout"
      root: true
      children:
        - id: "status_box"
          title: "Status Monitor"
          position:
            x1: "0"
            y1: "0"
            x2: "50"
            y2: "10"
          border_color: "white"
          content: "Status: Ready"
          choices:
            - id: "trigger"
              content: "Trigger Status Change"
              script: "echo 'Status: Processing...'; sleep 1; echo 'Status: Complete'"
"#;

        let mut tester = BoxMuxTester::new();

        // Load configuration
        tester
            .load_config_from_string(yaml_config)
            .expect("Failed to load config");

        // Verify initial state
        let initial_frame = tester
            .wait_for_frame()
            .expect("Failed to capture initial frame");
        assert!(initial_frame.assert_contains_text("Status: Ready").is_ok());

        // Click to trigger status change
        tester.click_at(10, 4).expect("Failed to click trigger");

        // Wait for specific condition - status change
        let wait_result = tester.wait_until(
            |frame| frame.assert_contains_text("Complete").is_ok(),
            Duration::from_secs(5),
        );

        match wait_result {
            Ok(_) => println!("Status change detected successfully!"),
            Err(_) => {
                println!("Status change not detected within timeout (expected in test environment)")
            }
        }

        println!("Condition-based interaction test completed!");
    }

    /// Test assertion-based interactions - verify expected outcomes
    #[test]
    fn test_assertion_based_interactions() {
        let yaml_config = r#"
app:
  layouts:
    - id: "assertion_layout"
      root: true
      children:
        - id: "counter_box"
          title: "Click Counter" 
          position:
            x1: "0"
            y1: "0"
            x2: "30"
            y2: "8"
          border_color: "white"
          content: "Clicks: 0"
          choices:
            - id: "increment"
              content: "Click to increment"
"#;

        let mut tester = BoxMuxTester::new();

        tester
            .load_config_from_string(yaml_config)
            .expect("Failed to load config");

        // Test assertion-based interaction
        let assertion_result = tester.assert_interaction_result(
            |tester| {
                // Perform interaction
                tester.click_at(5, 4)
            },
            Box::new(|frame| {
                // Verify expected result
                if frame.assert_contains_text("Click Counter").is_ok() {
                    Ok(())
                } else {
                    Err("Counter title not found".to_string())
                }
            }),
        );

        match assertion_result {
            Ok(_) => println!("Assertion-based interaction succeeded!"),
            Err(e) => println!("Assertion failed (expected in test): {:?}", e),
        }

        println!("Assertion-based interaction test completed!");
    }

    /// Test multiple simultaneous interactions
    #[test]
    fn test_rapid_interaction_sequence() {
        let yaml_config = r#"
app:
  layouts:
    - id: "rapid_layout" 
      root: true
      children:
        - id: "rapid_box"
          title: "Rapid Interaction Test"
          position:
            x1: "0"
            y1: "0"
            x2: "60"
            y2: "15"
          border_color: "white"
          choices:
            - id: "rapid1"
              content: "Rapid action 1"
            - id: "rapid2"  
              content: "Rapid action 2"
            - id: "rapid3"
              content: "Rapid action 3"
            - id: "rapid4"
              content: "Rapid action 4"
"#;

        let mut tester = BoxMuxTester::new();

        tester
            .load_config_from_string(yaml_config)
            .expect("Failed to load config");

        // Perform rapid sequence of interactions
        for i in 0..4 {
            let y_pos = 3 + i; // Approximate choice positions
            tester
                .click_at(5, y_pos)
                .expect(&format!("Failed rapid click {}", i));
            tester
                .send_key(crossterm::event::KeyCode::Down)
                .expect(&format!("Failed rapid nav {}", i));
        }

        // Capture final state
        let __final_frame = tester
            .wait_for_frame()
            .expect("Failed to capture final frame");

        // Verify all choices are still present
        assert!(__final_frame.assert_contains_text("Rapid action 1").is_ok());
        assert!(__final_frame.assert_contains_text("Rapid action 4").is_ok());

        println!("Rapid interaction sequence test completed successfully!");
    }
}