use boxddd::prelude::*;
use mint::{Point3, Quaternion, Vector3};
fn main() -> boxddd::Result<()> {
let gravity = Vector3 {
x: 0.0,
y: -9.8,
z: 0.0,
};
let mut world = World::new(WorldDef::builder().gravity(gravity).build())?;
let position = Point3 {
x: 0.0,
y: 2.0,
z: 0.0,
};
let body = world.create_body(
BodyDef::builder()
.body_type(BodyType::Dynamic)
.position(position)
.build(),
);
world.create_sphere_shape(
body,
&ShapeDef::builder().density(1.0).build(),
&Sphere::new([0.0, 0.0, 0.0], 0.25),
);
world.try_step(1.0 / 60.0, 4)?;
let body_position: Point3<boxddd::types::PosScalar> = world.body_position(body).into();
let rotation: Quaternion<f32> = world.body_rotation(body).into();
let recovered = Quat::try_from(rotation)?;
println!(
"mint_interop: y={:.3}, quaternion_s={:.3}",
body_position.y, recovered.s
);
Ok(())
}