boxddd 0.3.0

Safe, ergonomic Rust bindings for Box3D
Documentation
pub use crate::{
    Aabb, BodyCastHit, BodyClosestPoint, BodyDef, BodyDefBuilder, BodyId, BodyMoveEvent, BodyType,
    BoxCastInput, BoxHull, Capsule, CollisionPlane, Compound, CompoundBuilder, CompoundCapsule,
    CompoundChild, CompoundChildShape, CompoundHull, CompoundMesh, CompoundQueryHit,
    CompoundSphere, ContactBeginTouchEvent, ContactData, ContactEndTouchEvent, ContactEvents,
    ContactHitEvent, ContactId, CosSin, Counters, DebugCompoundChild, DebugDraw, DebugDrawCommand,
    DebugDrawDiagnostic, DebugDrawFrame, DebugDrawOptions, DebugHullFace, DebugMesh,
    DebugMeshTriangle, DebugShapeAsset, DebugShapeEvent, DebugShapeGeometry, DebugShapeHandle,
    DistanceInput, DistanceJointDef, DistanceOutput, DynamicTree, DynamicTreeBoxCastHit,
    DynamicTreeCastControl, DynamicTreeClosestHit, DynamicTreeClosestResult, DynamicTreeFilter,
    DynamicTreeHit, DynamicTreeProxy, DynamicTreeProxyId, DynamicTreeRayCastHit, Error,
    ExplosionDef, ExplosionDefBuilder, Filter, FilterJointDef, HEIGHT_FIELD_HOLE, HeightField,
    HeightFieldBuilder, HexColor, Hull, JointEvent, JointId, JointTuning, JointType, LocalManifold,
    MAX_COMPOUND_MESH_MATERIALS, Manifold, ManifoldPoint, MassData, Matrix3, MeshData,
    MeshDataBuilder, MeshDataOptions, MeshTriangleHit, MotionLocks, MotorJointDef, MoverPlane,
    ParallelJointDef, Plane, PlaneSolverResult, Pos, PrismaticJointDef, Profile, Quat, QueryFilter,
    QueryHit, RayCastInput, RayHit, RecPlayer, RecPlayerInfo, RecQueryHit, RecQueryInfo,
    RecQueryType, Recording, RecordingSession, ReplayWorldId, Result, RevoluteJointDef, ScaledBox,
    SegmentDistanceResult, SensorBeginTouchEvent, SensorEndTouchEvent, SensorEvents,
    ShapeCastInput, ShapeCastPairInput, ShapeDef, ShapeDefBuilder, ShapeHeightField, ShapeHull,
    ShapeId, ShapeMesh, ShapeProxy, ShapeRayHit, ShapeType, Sphere, StepOutcome, SurfaceMaterial,
    Sweep, TaskSystem, TaskSystemStats, TimeOfImpactInput, TimeOfImpactOutput, TimeOfImpactState,
    Transform, TreeStats, Vec2, Vec3, Version, WeldJointDef, WheelJointDef, World, WorldDef,
    WorldDefBuilder, WorldTransform, allocated_byte_count, clip_vector, closest_point_on_segment,
    collide_capsule_and_sphere, collide_capsules, collide_hull_and_capsule,
    collide_hull_and_sphere, collide_hulls, collide_spheres, collide_triangle_and_capsule,
    collide_triangle_and_hull, collide_triangle_and_sphere, compute_cos_sin, deterministic_atan2,
    get_sweep_transform, is_double_precision, line_distance, segment_distance, shape_cast_pair,
    shape_distance, solve_planes, steiner_inertia, sweep_transform, time_of_impact,
    validate_replay_bytes, version,
};