boxddd 0.3.0

Safe, ergonomic Rust bindings for Box3D
Documentation
use boxddd::{BodyDef, BodyType, Recording, ShapeDef, Sphere, World, WorldDef};

fn main() -> boxddd::Result<()> {
    let mut world = World::new(WorldDef::builder().gravity([0.0, -9.8, 0.0]).build()?)?;
    let mut recording = Recording::new()?;
    let mut session = world.record(&mut recording)?;
    let body = session.world().create_body(
        BodyDef::builder()
            .body_type(BodyType::Dynamic)
            .position([0.0, 2.0, 0.0])
            .build()?,
    )?;
    session.world().create_sphere_shape(
        body,
        &ShapeDef::builder().density(1.0).build()?,
        &Sphere::new([0.0, 0.0, 0.0], 0.25),
    )?;
    for _ in 0..30 {
        session.world().step(1.0 / 60.0, 4)?;
    }
    session.finish()?;

    let ok = recording.validate_replay(1)?;
    println!("serial replay validation: {ok}");
    Ok(())
}