pub unsafe extern "C" fn b3DynamicTree_BoxCast(
tree: *const b3DynamicTree,
input: *const b3BoxCastInput,
maskBits: u64,
requireAllBits: bool,
callback: b3TreeBoxCastCallbackFcn,
context: *mut c_void,
) -> b3TreeStatsExpand description
Sweep an AABB through the tree. The box is in the tree’s world float frame and the callback re-differences each shape at full precision against the query origin. Used by the large world spatial queries so the tree traversal stays float while the narrow phase stays precise.