boxdd 0.4.0

Safe, ergonomic Rust bindings for Box2D v3
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
use super::*;

impl World {
    pub fn set_body_mass_data(&mut self, body: BodyId, mass_data: MassData) {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::assert_mass_data_valid(mass_data);
        unsafe { ffi::b2Body_SetMassData(raw_body_id(body), mass_data.into_raw()) };
    }

    pub fn try_set_body_mass_data(
        &mut self,
        body: BodyId,
        mass_data: MassData,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        crate::body::check_mass_data_valid(mass_data)?;
        unsafe { ffi::b2Body_SetMassData(raw_body_id(body), mass_data.into_raw()) };
        Ok(())
    }

    pub fn body_apply_mass_from_shapes(&mut self, body: BodyId) {
        crate::core::debug_checks::assert_body_valid(body);
        unsafe { ffi::b2Body_ApplyMassFromShapes(raw_body_id(body)) };
    }

    pub fn try_body_apply_mass_from_shapes(&mut self, body: BodyId) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        unsafe { ffi::b2Body_ApplyMassFromShapes(raw_body_id(body)) };
        Ok(())
    }

    pub fn set_body_target_transform(
        &mut self,
        body: BodyId,
        target: Transform,
        time_step: f32,
        wake: bool,
    ) {
        crate::core::debug_checks::assert_body_valid(body);
        unsafe {
            ffi::b2Body_SetTargetTransform(raw_body_id(body), target.into_raw(), time_step, wake)
        };
    }

    pub fn try_set_body_target_transform(
        &mut self,
        body: BodyId,
        target: Transform,
        time_step: f32,
        wake: bool,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        unsafe {
            ffi::b2Body_SetTargetTransform(raw_body_id(body), target.into_raw(), time_step, wake)
        };
        Ok(())
    }

    /// Set a body's world position and rotation (angle in radians) by id.
    pub fn set_body_position_and_rotation<V: Into<Vec2>>(
        &mut self,
        body: BodyId,
        p: V,
        angle_radians: f32,
    ) {
        crate::core::debug_checks::assert_body_valid(body);
        let (s, c) = angle_radians.sin_cos();
        let rot = ffi::b2Rot { c, s };
        let pos: ffi::b2Vec2 = p.into().into_raw();
        unsafe { ffi::b2Body_SetTransform(raw_body_id(body), pos, rot) };
    }

    pub fn try_set_body_position_and_rotation<V: Into<Vec2>>(
        &mut self,
        body: BodyId,
        p: V,
        angle_radians: f32,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        let (s, c) = angle_radians.sin_cos();
        let rot = ffi::b2Rot { c, s };
        let pos: ffi::b2Vec2 = p.into().into_raw();
        unsafe { ffi::b2Body_SetTransform(raw_body_id(body), pos, rot) };
        Ok(())
    }

    /// Set a body's linear velocity by id.
    pub fn set_body_linear_velocity<V: Into<Vec2>>(&mut self, body: BodyId, v: V) {
        crate::core::debug_checks::assert_body_valid(body);
        let vv: ffi::b2Vec2 = v.into().into_raw();
        unsafe { ffi::b2Body_SetLinearVelocity(raw_body_id(body), vv) }
    }

    pub fn try_set_body_linear_velocity<V: Into<Vec2>>(
        &mut self,
        body: BodyId,
        v: V,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        let vv: ffi::b2Vec2 = v.into().into_raw();
        unsafe { ffi::b2Body_SetLinearVelocity(raw_body_id(body), vv) }
        Ok(())
    }

    /// Set a body's angular velocity by id.
    pub fn set_body_angular_velocity(&mut self, body: BodyId, w: f32) {
        crate::core::debug_checks::assert_body_valid(body);
        unsafe { ffi::b2Body_SetAngularVelocity(raw_body_id(body), w) }
    }

    pub fn try_set_body_angular_velocity(
        &mut self,
        body: BodyId,
        w: f32,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        unsafe { ffi::b2Body_SetAngularVelocity(raw_body_id(body), w) }
        Ok(())
    }

    pub fn body_enable_sleep(&mut self, body: BodyId, flag: bool) {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_enable_sleep_impl(body, flag)
    }

    pub fn try_body_enable_sleep(
        &mut self,
        body: BodyId,
        flag: bool,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        crate::body::body_enable_sleep_impl(body, flag);
        Ok(())
    }

    pub fn body_is_sleep_enabled(&self, body: BodyId) -> bool {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_is_sleep_enabled_impl(body)
    }

    pub fn try_body_is_sleep_enabled(&self, body: BodyId) -> crate::error::ApiResult<bool> {
        crate::core::debug_checks::check_body_valid(body)?;
        Ok(crate::body::body_is_sleep_enabled_impl(body))
    }

    pub fn body_sleep_threshold(&self, body: BodyId) -> f32 {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_sleep_threshold_impl(body)
    }

    pub fn try_body_sleep_threshold(&self, body: BodyId) -> crate::error::ApiResult<f32> {
        crate::core::debug_checks::check_body_valid(body)?;
        Ok(crate::body::body_sleep_threshold_impl(body))
    }

    pub fn set_body_sleep_threshold(&mut self, body: BodyId, sleep_threshold: f32) {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_set_sleep_threshold_impl(body, sleep_threshold)
    }

    pub fn try_set_body_sleep_threshold(
        &mut self,
        body: BodyId,
        sleep_threshold: f32,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        crate::body::body_set_sleep_threshold_impl(body, sleep_threshold);
        Ok(())
    }

    pub fn body_is_awake(&self, body: BodyId) -> bool {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_is_awake_impl(body)
    }

    pub fn try_body_is_awake(&self, body: BodyId) -> crate::error::ApiResult<bool> {
        crate::core::debug_checks::check_body_valid(body)?;
        Ok(crate::body::body_is_awake_impl(body))
    }

    pub fn set_body_awake(&mut self, body: BodyId, awake: bool) {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_set_awake_impl(body, awake)
    }

    pub fn try_set_body_awake(&mut self, body: BodyId, awake: bool) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        crate::body::body_set_awake_impl(body, awake);
        Ok(())
    }

    pub fn body_is_enabled(&self, body: BodyId) -> bool {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_is_enabled_impl(body)
    }

    pub fn try_body_is_enabled(&self, body: BodyId) -> crate::error::ApiResult<bool> {
        crate::core::debug_checks::check_body_valid(body)?;
        Ok(crate::body::body_is_enabled_impl(body))
    }

    pub fn body_enable_contact_events(&mut self, body: BodyId, flag: bool) {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_enable_contact_events_impl(body, flag)
    }

    pub fn try_body_enable_contact_events(
        &mut self,
        body: BodyId,
        flag: bool,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        crate::body::body_enable_contact_events_impl(body, flag);
        Ok(())
    }

    pub fn body_enable_hit_events(&mut self, body: BodyId, flag: bool) {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_enable_hit_events_impl(body, flag)
    }

    pub fn try_body_enable_hit_events(
        &mut self,
        body: BodyId,
        flag: bool,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        crate::body::body_enable_hit_events_impl(body, flag);
        Ok(())
    }

    /// Get the current motion locks for a body.
    pub fn body_motion_locks(&self, body: BodyId) -> MotionLocks {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_motion_locks_impl(body)
    }

    pub fn try_body_motion_locks(&self, body: BodyId) -> crate::error::ApiResult<MotionLocks> {
        crate::core::debug_checks::check_body_valid(body)?;
        Ok(crate::body::body_motion_locks_impl(body))
    }

    /// Set motion locks (translation/rotation constraints) for a body.
    pub fn set_body_motion_locks(&mut self, body: BodyId, locks: MotionLocks) {
        crate::core::debug_checks::assert_body_valid(body);
        unsafe { ffi::b2Body_SetMotionLocks(raw_body_id(body), locks.into_raw()) }
    }

    pub fn try_set_body_motion_locks(
        &mut self,
        body: BodyId,
        locks: MotionLocks,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        unsafe { ffi::b2Body_SetMotionLocks(raw_body_id(body), locks.into_raw()) }
        Ok(())
    }

    /// Apply a linear impulse to the center of mass of a body.
    pub fn body_apply_linear_impulse_to_center<V: Into<Vec2>>(
        &mut self,
        body: BodyId,
        impulse: V,
        wake: bool,
    ) {
        crate::core::debug_checks::assert_body_valid(body);
        let i: ffi::b2Vec2 = impulse.into().into_raw();
        unsafe { ffi::b2Body_ApplyLinearImpulseToCenter(raw_body_id(body), i, wake) };
    }

    pub fn try_body_apply_linear_impulse_to_center<V: Into<Vec2>>(
        &mut self,
        body: BodyId,
        impulse: V,
        wake: bool,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        let i: ffi::b2Vec2 = impulse.into().into_raw();
        unsafe { ffi::b2Body_ApplyLinearImpulseToCenter(raw_body_id(body), i, wake) };
        Ok(())
    }

    /// Apply an angular impulse to a body.
    pub fn body_apply_angular_impulse(&mut self, body: BodyId, impulse: f32, wake: bool) {
        crate::core::debug_checks::assert_body_valid(body);
        unsafe { ffi::b2Body_ApplyAngularImpulse(raw_body_id(body), impulse, wake) };
    }

    pub fn try_body_apply_angular_impulse(
        &mut self,
        body: BodyId,
        impulse: f32,
        wake: bool,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        unsafe { ffi::b2Body_ApplyAngularImpulse(raw_body_id(body), impulse, wake) };
        Ok(())
    }

    /// Clear accumulated forces and torque on a body (usually only needed before stepping).
    pub fn body_clear_forces(&mut self, body: BodyId) {
        crate::core::debug_checks::assert_body_valid(body);
        unsafe { ffi::b2Body_ClearForces(raw_body_id(body)) };
    }

    pub fn try_body_clear_forces(&mut self, body: BodyId) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        unsafe { ffi::b2Body_ClearForces(raw_body_id(body)) };
        Ok(())
    }

    /// Wake all touching bodies.
    pub fn body_wake_touching(&mut self, body: BodyId) {
        crate::core::debug_checks::assert_body_valid(body);
        unsafe { ffi::b2Body_WakeTouching(raw_body_id(body)) };
    }

    pub fn try_body_wake_touching(&mut self, body: BodyId) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        unsafe { ffi::b2Body_WakeTouching(raw_body_id(body)) };
        Ok(())
    }

    /// Set a body's type by id.
    pub fn set_body_type(&mut self, body: BodyId, t: BodyType) {
        crate::core::debug_checks::assert_body_valid(body);
        unsafe { ffi::b2Body_SetType(raw_body_id(body), t.into_raw()) }
    }

    pub fn try_set_body_type(&mut self, body: BodyId, t: BodyType) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        unsafe { ffi::b2Body_SetType(raw_body_id(body), t.into_raw()) }
        Ok(())
    }

    /// Enable a body by id.
    pub fn enable_body(&mut self, body: BodyId) {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_enable_impl(body)
    }

    pub fn try_enable_body(&mut self, body: BodyId) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        crate::body::body_enable_impl(body);
        Ok(())
    }

    /// Disable a body by id.
    pub fn disable_body(&mut self, body: BodyId) {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_disable_impl(body)
    }

    pub fn try_disable_body(&mut self, body: BodyId) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        crate::body::body_disable_impl(body);
        Ok(())
    }

    pub fn body_is_bullet(&self, body: BodyId) -> bool {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_is_bullet_impl(body)
    }

    pub fn try_body_is_bullet(&self, body: BodyId) -> crate::error::ApiResult<bool> {
        crate::core::debug_checks::check_body_valid(body)?;
        Ok(crate::body::body_is_bullet_impl(body))
    }

    pub fn set_body_bullet(&mut self, body: BodyId, bullet: bool) {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_set_bullet_impl(body, bullet)
    }

    pub fn try_set_body_bullet(
        &mut self,
        body: BodyId,
        bullet: bool,
    ) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        crate::body::body_set_bullet_impl(body, bullet);
        Ok(())
    }

    /// Set a body's name by id.
    pub fn set_body_name(&mut self, body: BodyId, name: &str) {
        crate::core::debug_checks::assert_body_valid(body);
        let cs = CString::new(name).expect("body name contains an interior NUL byte");
        crate::body::body_set_name_impl(body, cs.as_c_str())
    }

    pub fn try_set_body_name(&mut self, body: BodyId, name: &str) -> crate::error::ApiResult<()> {
        crate::core::debug_checks::check_body_valid(body)?;
        let cs = CString::new(name).map_err(|_| crate::error::ApiError::NulByteInString)?;
        crate::body::body_set_name_impl(body, cs.as_c_str());
        Ok(())
    }

    pub fn body_name(&self, body: BodyId) -> Option<String> {
        crate::core::debug_checks::assert_body_valid(body);
        crate::body::body_name_impl(body)
    }

    pub fn try_body_name(&self, body: BodyId) -> crate::error::ApiResult<Option<String>> {
        crate::core::debug_checks::check_body_valid(body)?;
        Ok(crate::body::body_name_impl(body))
    }
}